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HALO

Halo Studios

Games & Interactive
Open roles
0
Founded
2007
Employees
201-500
Offices
1

About Halo Studios

Halo Studios is an American first-party game development studio and steward of the Halo universe. Operating within Xbox Game Studios and Microsoft, it was formed in late 2007 as 343 Industries following Bungie’s separation from Microsoft, with the remit to oversee and expand the science-fiction franchise.

The studio assumed full custodianship of the property with Halo 4 in 2012 and has since worked across mainline games, remasters, spin-offs, lore, live-action projects, comics, and competitive play. Its work spans first-person shooter development, multiplayer and cooperative systems, live-service operations, franchise management, and transmedia production.

Development and franchise work

Its credits include Halo: Combat Evolved Anniversary, Halo 4, Halo 5: Guardians, Halo Infinite, Halo: The Master Chief Collection, Halo Wars 2, Halo: Spartan Assault, Halo: Spartan Strike, and Halo: Fireteam Raven. The studio also manages the Halo Championship Series esports ecosystem and supports player community engagement.

For several years, the team developed the proprietary Slipspace Engine for Halo Infinite. In October 2024, 343 Industries rebranded as Halo Studios and shifted its core production pipeline to Unreal Engine 5. The change accompanied a broader effort to support multiple Halo projects and explore future experiences through the internal Project Foundry initiative.

In July 2026, the studio released Halo: Campaign Evolved, an Unreal Engine 5 remake of the original 2001 campaign with modernized visuals, cross-platform cooperative multiplayer, and new narrative missions. Halo Studios continues to support live operations, community work, engine research, and co-development stewardship for the franchise.

More about Halo Studios

Leadership and history

  • Pierre Hintze is Studio Head, and Elizabeth Van Wyck is Chief Operating Officer and Head of Business Operations.
  • Bonnie Ross formed the studio in late 2007; this is a historical founding role rather than a stated current leadership position.

Production direction

Following the 2024 rebrand, the studio introduced Project Foundry, a multi-discipline internal technical initiative exploring next-generation Halo experiences. Leadership described the accompanying workflow changes as a move toward agile, multi-project production.

Notable credits

11 credits
  • Halo: Combat Evolved Anniversary
  • Halo 4
  • Halo: Spartan Assault
  • Halo: The Master Chief Collection
  • Halo: Spartan Strike
  • Halo 5: Guardians
  • Halo Wars 2
  • Halo: Fireteam Raven
  • Halo Infinite
  • Halo: Campaign Evolved
  • Project Foundry

Offices

Current and former locations of Halo Studios

2 locations
  • Redmond Headquarters

    Headquarters
    7332 166th Ave NE, Redmond, WA 98052, USARedmond, Washington, United States

    Opened 2016

    Direct studio headquarters housing engineering, narrative, design, audio, art, and leadership teams.

  • Kirkland Office

    Former office
    434 Kirkland Way, Kirkland, WA 98033, USAKirkland, Washington, United States

    Closed 2016

    Historical studio premises used from 2007 until the 2016 move to Redmond.

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