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Growl Interactive

Games & Interactive
Open roles
0
Founded
2016
Employees
1-10
Offices
1

About Growl Interactive

Growl Interactive was an independent virtual reality game development studio founded around 2016 in Melbourne, Australia, by digital artist and animator Ming Tung. Its work focused on fast-paced interactive experiences for early consumer PC VR systems, including the HTC Vive and Oculus Rift. The studio developed and published its own games, combining room-scale interaction with party challenges and competitive multiplayer combat.

Its debut title, Virtually Impossible, released on Steam on April 13, 2017. Designed around humorous, fast-action challenges, the game used physical movement and headset interaction across a collection of minigames. Activities included bottle-flipping and avoiding incoming obstacles. Local pass-the-headset multiplayer allowed players to take turns using the same VR setup, making shared play a central part of the experience.

The studio followed with Mortars VR, which entered Steam Early Access on January 3, 2018. This online multiplayer artillery game placed players in control of mechanical cannon towers, with combat built around calculating shell trajectories and exchanging fire across arenas. Customizable towers, competitive play and bot support extended the studio’s work from local party challenges into networked VR combat.

Across these projects, Growl Interactive’s capabilities included VR gameplay design, room-scale mechanics, interactive experience development, 3D art and character animation. Its two releases explored different ways of adapting familiar game formats to virtual reality: short physical challenges for shared local play, and trajectory-based artillery battles for online competition.

Commercial development was concentrated between 2016 and 2018. Following the Early Access release of Mortars VR, studio activity gradually ceased, with no further commercial titles or ongoing updates reported after 2018. Its official website lapsed around 2020. As of the November 2026 research, Growl Interactive was considered defunct.

More about Growl Interactive

Founder background

Before establishing the studio, Ming Tung spent six years in animation and gaming, including work in Malaysia as a 3D animator at Les’ Copaque Productions on Upin & Ipin.

Development practices

Tung served as the primary developer and designer, regularly testing gameplay with members of the local coworking community. The studio supplemented his work with external contract artists, including Daniel McIvor and Kenny Lee, for specialized environmental assets and game art.

Recognition

Virtually Impossible was a winner in the PAX AUS 2017 Indie Showcase in Melbourne.

Notable credits

2 credits
  • Virtually Impossible — Developer & Publisher (2017)
  • Mortars VR — Developer & Publisher (Steam Early Access, 2018)

Offices

Current and former locations of Growl Interactive

2 locations
  • Melbourne office

    Melbourne, Victoria, Australia
  • Richmond office

    Former office
    Level 1, 41–43 Stewart Street, Richmond, VIC 3121, AustraliaRichmond, Victoria, Australia
    About this office

    Historical development base at Inspire9 Coworking Space in Melbourne’s Richmond suburb, within the Australian Knitting Mills building. The studio no longer operates from this space.

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