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Grimlore Games

Games & Interactive
Open roles
0
Founded
2013
Employees
51-200
Offices
1

About Grimlore Games

Grimlore Games is a Munich-based video game developer focused on PC and console action RPGs and strategy-led role-playing experiences. Founded in December 2013 as an internal studio of Nordic Games GmbH, the team was assembled with veteran staff from the former Munich studio Coreplay GmbH. It was formally incorporated as Grimlore Games GmbH in 2014.

The studio develops games that combine tactical systems, character progression and high-fidelity 3D worlds. Its work spans top-down action RPG design, real-time strategy and RPG hybrid mechanics, combat and progression balancing, level design, gameplay scripting, visual effects, animation, foliage generation, multiplayer systems and custom modding tools. Grimlore also handles full-cycle development, expansion and DLC production, remastering, engine modernisation and console adaptation.

Strategy and role-playing heritage

Grimlore spent its early years building a proprietary engine and toolchain for the combination of RTS resource management, tactical squad control and RPG mechanics. That work led to SpellForce 3 in 2017, followed by the standalone releases SpellForce 3: Soul Harvest and SpellForce 3: Fallen God. The studio later delivered SpellForce 3: Reforced, an engine overhaul and balance rework that brought the title to PlayStation and Xbox consoles.

Current development

The team is developing Titan Quest II, a mythology-inspired action RPG built in Unreal Engine 5. Initially developed under the codename Project Minerva, the game entered PC Early Access in August 2025, with a full release planned for PC, PlayStation 5 and Xbox Series X/S in January 2027.

Grimlore Games operates as part of THQ Nordic GmbH, ultimately within Embracer Group AB. Its development practice combines proprietary technology with Unreal Engine 5, supporting work across game systems, environments, campaign content and platform-specific releases.

More about Grimlore Games

Leadership and studio practice

  • Managing Directors: Reinhard Pollice and Michael Moll lead Grimlore Games GmbH. Former managing director Klemens Kreuzer stepped down on December 29, 2021.
  • The Munich team works across two renovated, air-conditioned floors designed with quiet multi-room, non-open-plan layouts. The studio offers flexible core hours and hybrid or remote working options across Germany and the European Union.

Offices

Where Grimlore Games is based

1 location
  • Munich Studio Headquarters

    Headquarters
    Schleissheimer Str. 6–10, 80333 Munich, GermanyMunich, Bavaria, Germany

    Sole physical operating premises and global studio headquarters; two renovated, air-conditioned development floors in Maxvorstadt.

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