Golden Moose Studios
- Open roles
- 0
- Founded
- 2016
- Employees
- 1-10
- Offices
- 1
About Golden Moose Studios
Golden Moose Studios was an independent video game developer founded in 2016. Its work focused on narrative-driven interactive experiences, combining emotional storytelling with gameplay prototyping. The studio developed experimental projects rather than commercially released games, with documented work spanning an unannounced narrative game and a roguelike space shooter.
Storytelling and prototypes
The narrative project drew inspiration from animated cinema. To develop its story, the studio engaged a former Pixar story artist whose experience included Toy Story and Finding Nemo. That collaboration supported lore development and script outlines for the unannounced prototype; those films were the collaborator’s prior work rather than studio credits.
Alongside its narrative work, Golden Moose Studios developed a space-shooter prototype combining 2D and 3D elements. Built in Unity, the project explored roguelike level design, player challenge and camera movement. An early playable vertical slice was released on TIGForums in August 2017 to gather feedback on difficulty balance and custom spline camera scripts. It remained a prototype rather than a commercial release.
Development approach and history
The studio’s documented capabilities included Unity gameplay programming in C#, rapid prototyping, narrative design and hybrid camera systems. Its projects brought technical experimentation together with an interest in story-focused game design, using playable development builds to investigate gameplay ideas and player responses.
Golden Moose Studios was established as an independent California business and published development accounts during its early production period. Its documented activity continued through 2017–2018, after which it became inactive. The planned games did not reach commercial release, and its website subsequently lapsed. Its surviving public record consists principally of archived studio material, development articles and accounts of its prototype work.
More about Golden Moose Studios
Founders and origins
- Karin Skoog, also known as Karin Cederskoog, and Manne Cederborg co-founded the studio. Historical studio material identifies Skoog as CEO and Creative Director and Cederborg as Lead Gameplay Programmer and Designer; these are historical roles rather than current leadership appointments.
- The founders met while studying at the FutureGames game development programme in Stockholm.
- The name originated during a walk across the Golden Gate Bridge: “Golden” represented California, while “Moose” represented Sweden.
Operating model
- The founders adopted a digital nomad approach, working while travelling between California, Stockholm, South Korea and Southeast Asia to reduce living costs during production. These temporary working destinations were not established branch offices.
- The core founding team periodically engaged freelance artists, modelers and consultants.
Later history
Karin Cederskoog subsequently relocated to Washington State and established KC SEO Consulting Services after moving away from game design.
Notable credits
2 creditsOffices
Where Golden Moose Studios is based
- San Francisco, California, United States
San Francisco office
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