Goblin Bashing Studios
- Open roles
- 0
- Founded
- 2018
- Employees
- 1-10
- Offices
- 0
About Goblin Bashing Studios
Goblin Bashing Studios is an independent game development collective associated with original interactive entertainment. Its documented development activity dates to approximately 2018–2019, when it worked on Perdition, also credited as TAKO Perdition. The project was presented through a teaser trailer on the studio’s official YouTube channel.
The team’s documented capabilities span game design, gameplay mechanics, game design documentation, 3D character and environment modeling, technical art, and real-time rendering. Its development work used Unreal Engine, including visual scripting and production pipeline development. Character and prop asset creation also formed part of its reported capabilities.
The studio operated as a distributed independent development team. Its documented history centers on the development of Perdition and contributions from game design, technical art, and character modeling specialists. No recent commercial releases or ongoing operations were confirmed as of November 1, 2026.
More about Goblin Bashing Studios
Production methods
The documented workflow included modular avatar development and pipeline standardization in Unreal Engine.
Documented contributors
- Alex Rybak began as Associate Game Designer and Technical Artist in April 2018. He co-authored the foundational Game Design Document for Perdition and developed core gameplay mechanics through visual scripting.
- Rani Ellen Ramos contributed 3D character modeling for TAKO Perdition in 2019.
Notable credits
1 creditOpen roles
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