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GISM

Gismart

Games & Interactive
Open roles
0
Founded
2013
Employees
201-500
Offices
3

About Gismart

Gismart is an international mobile application developer and publisher working across lifestyle technology, mobile entertainment and personal wellness. Founded in 2013 by Dmitri Lipnitsky and Alex Minets, the company began with music-simulation and digital-instrument apps before broadening its portfolio into wellness, utilities and mobile games.

Its early music products—including Beat Maker Go, Hello Piano, Guitar and WeDrum—established a foundation in interactive audio experiences. In 2019, Gismart expanded into casual and hypercasual games with titles such as Cool Goal!, Pencil Rush 3D, VIP Guard and Domino Smash. The company has since shifted its product focus toward high-retention lifestyle and self-improvement applications.

Product portfolio

Gismart organizes its current work around Health & Wellness, Music and Utilities. Its wellness offerings include Luvly for face yoga and skincare, Dancebit for dance-based fitness, NutriMate for nutrition planning, FitMe for fitness training, and Cardi Mate for cardiovascular and vital-sign tracking. The wider portfolio also includes mobile utilities such as HyperCleaner and Famio, plus Woofz, a dog-training and pet-tech application.

The company continues to develop music and audio entertainment products, including virtual instruments, interactive keyboard experiences, DJ tools, tuners, karaoke and rhythm-focused apps. Its game catalogue spans casual and hypercasual releases alongside its lifestyle products.

Product growth and production

Gismart combines mobile product development with product design, UI/UX research, data analytics, user acquisition and creative advertising production. Its teams use machine-learning-driven personalization for user journeys and operate an in-house performance-marketing and creative-production capability to support product growth.

The company operates a flexible, remote-first global model following the relocation of personnel from its former Minsk engineering branch. It maintains specialized internal verticals including Loud Apps, Woofz and the gaming unit Flime. Across its portfolio, Gismart reports more than 1 billion cumulative downloads and over 30 million monthly active users.

More about Gismart

Leadership and recognition

  • Mykola Tymkiv is Chief Executive Officer, with Oleh Roshnivskyi as Chief Technology Officer and Marina Klimenka as Chief Product Officer.
  • Gismart was named the sixth fastest-growing company in Europe in the Financial Times FT 1000 ranking in 2020.

Operating model

The company describes its global organization as remote-first, following the relocation of personnel from its historical Minsk engineering branch. It combines machine-learning personalization with internal performance marketing and creative production to support product development and growth.

Notable credits

21 credits
  • Luvly: Face Yoga & Skincare
  • Dancebit: Dance Home Workout
  • NutriMate
  • FitMe
  • Cardi Mate
  • EnjoyMe
  • Beat Maker Go
  • Hello Piano
  • Guitar - Chords, Tabs & Games
  • DJ it! Virtual Music Mixer
  • WeDrum
  • Karaoke: Sing Songs Along
  • HyperCleaner
  • Famio
  • Woofz
  • Cool Goal!
  • Pencil Rush 3D
  • Domino Smash
  • VIP Guard
  • Defuse the Bomb 3D
  • Foil Turning 3D

Offices

Current and former locations of Gismart

5 locations
  • London office

    Headquarters
    151 Wardour Street, London, England, W1F 8WELondon, England, United Kingdom

    Global corporate headquarters and statutory registered office of Gismart Limited.

  • Warsaw office

    Warsaw, Masovian Voivodeship, Poland

    Opened 2022

    Permanent European centre and hub opened in November 2022.

  • Kyiv office

    Bohdana Khmel'nyts'koho St, 17, Kyiv, UkraineKyiv, Kyiv city, Ukraine

    Regional operating hub and development centre supporting development, creative production and marketing.

  • Minsk office

    Former office
    Minsk, Minsk Region, Belarus

    Opened 2013

    Historical early-stage engineering centre; operations were phased out beginning in August 2020.

  • Beijing office

    Former office
    Beijing, China

    Historical regional publishing footprint for 2020–2021 hypercasual gaming initiatives.

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