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Giant Sparrow

Games & Interactive
Open roles
0
Founded
2009
Employees
1-10
Offices
1

About Giant Sparrow

Giant Sparrow is an independent American game development studio led by creative director Ian Dallas. The studio creates original, narrative-driven first-person experiences that combine surreal art direction, environmental storytelling and experimental interaction design.

Its work began with The Unfinished Swan, a game built around a striking “first-person painter” mechanic: players reveal an initially blank world by splattering it with paint. Released for PlayStation 3 in 2012, the game established the studio’s interest in tactile player interaction, contemplative pacing and unusual ways of discovering story through place.

The studio followed it with What Remains of Edith Finch (2017), an anthology-style narrative adventure about the Finch family. The project grew from an earlier concept for a scuba-diving simulator and became a celebrated example of environmental and vignette-based storytelling in games.

Creative focus

  • First-person narrative and environmental storytelling
  • Surreal visual worlds and evocative art direction
  • Experimental mechanics designed around physical, biological or creature-focused interaction
  • Rapid 3D prototyping and level design in Unreal Engine
  • Audio-visual cohesion and deliberate player pacing

Giant Sparrow develops proprietary titles rather than offering work-for-hire, outsourcing or co-development services. After operating as a larger on-site team during the production of What Remains of Edith Finch, it transitioned to a small distributed team working remotely from a Los Angeles base.

The studio is currently developing an unannounced project about urban wildlife biology and animal locomotion. Players take the role of a field biologist studying both ordinary and fantastical wildlife, continuing Giant Sparrow’s interest in unfamiliar perspectives, sensory interaction and imaginative natural worlds.

More about Giant Sparrow

Founder and early development

Ian Dallas founded Giant Sparrow after developing The Unfinished Swan prototype while studying game design at USC’s Game Innovation Lab. Before entering game development, he wrote for animated television programs including Drawn Together and Spaceballs: The Animated Series.

Recognition

  • The Unfinished Swan won the 2013 BAFTA Video Game Awards for Best Debut Game and Game Innovation.
  • What Remains of Edith Finch won Best Narrative at The Game Awards in 2017, Best Game at the 2018 BAFTA Game Awards, and the 2018 Game Developers Choice Award for Best Narrative.

Notable credits

3 credits
  • The Unfinished Swan
  • What Remains of Edith Finch
  • Untitled Biology Project

Offices

Where Giant Sparrow is based

1 location
  • Santa Monica office

    Santa Monica, California, United States

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