Giant Enemy Crab
- Open roles
- 0
- Founded
- 2013
- Employees
- 11-50
- Offices
- 1
About Giant Enemy Crab
Giant Enemy Crab is an independent video game development studio founded in 2013 and based in Seattle, Washington. Its work centers on Due Process, a tactical multiplayer first-person shooter for Windows PC that emphasizes preparation, communication, and coordinated team play. The studio formed around an interest in unconventional game concepts and develops and maintains its own game rather than operating solely as an external production provider.
Planning-driven multiplayer
Unveiled in 2014, Due Process puts two teams of five players into SWAT-inspired encounters. Its pre-round planning phase gives teammates a shared virtual whiteboard on which to sketch breach routes and coordinate deployment before the action begins. Planning is therefore part of the game itself, alongside shooting, positioning, and asymmetric tactical play.
The studio also uses procedurally assisted level generation with human curation to produce regularly refreshed map rotations. This approach addresses the role of memorized layouts in competitive shooters, asking players to assess unfamiliar spaces and develop plans together. Its development capabilities encompass multiplayer networking, level design, art, animation, and gameplay balancing.
Development and publishing
Indie Fund backed early development in 2014. Annapurna Interactive subsequently partnered with the studio in 2018 to publish Due Process, which entered Steam Early Access on October 27, 2020. Giant Enemy Crab later assumed self-publishing responsibilities on Steam; the earlier publisher relationship did not make Annapurna its parent company.
The studio's ongoing work includes live-service maintenance, software patches, server operations, community playtests, and competitive updates. Community events and tournament administration support the game alongside continued development.
More about Giant Enemy Crab
Leadership and working practices
- The report identifies co-founder Alex Baard as Creative Director and CEO, Vincent Grubbs as Lead Designer, Jesse Russell-Klarich as Art Lead, and Matt Tanwanteng as Engineering Lead.
- The studio describes a flat organizational structure that encourages team members to argue for their ideas within a shared understanding of the game being developed.
Founder background and studio name
- Before forming the studio, Baard co-developed Super Space ____ at DigiPen USA. The student prototype was an Excellence in Design finalist at the 2013 Independent Games Festival; this recognition belongs to the project rather than to Giant Enemy Crab as a studio.
- The studio's name references the gaming meme originating from Sony's 2006 E3 presentation of Genji: Days of the Blade.
Notable credits
1 creditOffices
Where Giant Enemy Crab is based
- Seattle, Washington, United States
Seattle office
HeadquartersSole physical development office in Capitol Hill, housing game engineering, level design, art, animation, and administrative staff.
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