Giant Door
- Open roles
- 0
- Founded
- 2019
- Employees
- 1-10
- Offices
- 1
About Giant Door
Giant Door was an independent video game developer and self-publisher founded in 2019 in Cologne, Germany. Its work focused on physics-based puzzle-platforming and cooperative play, combining game design, prototyping, programming and 3D art within a small production team.
The studio originated from a collaboration between Cologne Game Lab graduates and developers. Its debut project began as a Ludum Dare game jam prototype exploring an unusual cooperative idea: characters holding hands and working together. That experiment became the foundation for Derpy Conga, the studio’s commercially released game.
Cooperative play through physics
Derpy Conga asks players to connect whimsical creatures into a growing conga line and guide them through environmental puzzles. As more characters join the chain, movement becomes harder to control, making the line itself central to both traversal and puzzle-solving. The design combines physics-based movement with local cooperative multiplayer mechanics.
Giant Door developed the game using Unity and released it on February 10, 2022, for PC through Steam and for Nintendo Switch. The studio handled both development and publishing, with capabilities spanning concept design, prototyping, production and multiplatform release. Its production work included custom C# scripting, 3D character modeling and environment art.
Alongside its debut, Giant Door explored Design Slices, a separate project that received concept funding. The supplied company history identifies it as a prototype or concept rather than a released commercial title. Following the launch of Derpy Conga, the studio did not proceed to commercial production on subsequent games. Its published catalog remained available digitally through Steam and the Nintendo eShop.
More about Giant Door
Founders and production team
- Jonas Delleske and Corrado Mariani founded the studio. Delleske was identified as managing director, programmer and producer; Mariani worked as game designer and prototyper. These are historical roles, not confirmation of ongoing executive positions.
- The production team included 3D character artist Leonie Wolf and 3D environment artist Melissa Perl, with freelance sound design by Vadim Nickel.
Incubation and funding
- Giant Door was accepted into the Cologne Game Incubator and participated in the Mediengründerzentrum NRW scholarship programme, MGZstart.
- In 2020, Film- und Medienstiftung NRW awarded €125,000 in production funding for Derpy Conga and €9,000 in concept funding for Design Slices.
Notable credits
2 creditsOffices
Where Giant Door is based
- Legienstraße 14, 51063 KölnCologne, North Rhine-Westphalia, Germany
Cologne office
HeadquartersReported headquarters and registered office. The research establishes company dissolution but does not establish physical office closure.
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