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Get Set Games

Games & Interactive
Open roles
0
Founded
2009
Employees
1-10
Offices
1

About Get Set Games

Get Set Games is an independent Canadian game development studio founded in 2009 in Toronto, Ontario. Its work spans original mobile games, PC and console development, virtual reality and extended reality experiences. Alongside its own games, the studio provides co-development, technical porting and asset production for other developers and publishers.

The company's early work focused on lightweight, humorous mobile experiences built around accessible action and replayable mechanics. Released in May 2010, Mega Jump introduced the red monster Redford in an endless vertical platformer. The game reached the top position on the App Store in dozens of countries and accumulated tens of millions of downloads. Mega Run: Redford's Adventure followed in 2012, extending the studio's mobile portfolio with another Redford adventure.

Original games and collaborations

Get Set Games subsequently released Mega Jump 2 and explored action role-playing mechanics through Storm Casters and Storm Casters Ultra. Its collaborative mobile projects include Monsters, Inc. Run, developed with Disney/Pixar, and Robot Unicorn Attack Forever, created with Adult Swim Games.

The studio's technical work extends beyond mobile development. For the Nintendo Switch version of Duke Nukem 3D: 20th Anniversary World Tour, it re-engineered the Build engine renderer. It also contributed 3D game assets to Gearbox Software's Borderlands 3. These projects reflect a broader offering that combines game design and production with engine customization, cross-platform engineering and external development support.

Current development focus

As of November 2026, the studio's reported direction emphasizes systemic, replayable experiences for PC, console and XR. Its project pipeline includes the VR title Lair of the Unknown Caller, a mixed-reality detective project and a vehicle survival project. Supported capabilities include Unreal Engine 4 and 5 engineering and optimization, character design, world-building, animation and VR/XR prototyping. This combination allows the team to pursue original interactive projects while contributing specialized production and engineering work to partner games.

More about Get Set Games

Founders and leadership

The report identifies four founding principals and their roles: Matt Coombe, Co-Founder and Game Director; Nick Coombe, Co-Founder and President; Rob Segal, Co-Founder and Managing Director / Programmer; and Derek van Vliet, Co-Founder and Development Director / Programmer. Nick Suttner contributed as an external narrative consultant and writer on selected titles rather than as a founder.

The founders were longtime colleagues and collaborators. Brothers Matt and Nick Coombe had previously worked on map designs for Counter-Strike and Condition Zero. Rob Segal also co-founded the Toronto Independent Game Jam, TOJam.

Recognition and industry participation

  • In 2015, Epic Games awarded Get Set Games an $18,000 Unreal Dev Grant for Mega Blast, the studio's first 3D title powered by Unreal Engine 4.
  • Apple featured the studio during the App Store's fifth-anniversary celebration following the success of Mega Run.
  • The November 2026 report records active participation in Ontario Creates and Interactive Ontario industry initiatives.

Notable credits

13 credits
  • Mega Jump
  • Addicus
  • Poptweets
  • Mega Run: Redford's Adventure
  • Monsters, Inc. Run
  • Mega Jump 2
  • Storm Casters
  • Storm Casters Ultra
  • Mega Blast
  • Robot Unicorn Attack Forever
  • Duke Nukem 3D: 20th Anniversary World Tour — Nintendo Switch Build renderer port
  • Borderlands 3 — 3D asset creation support
  • Lair of the Unknown Caller

Offices

Where Get Set Games is based

1 location
  • Toronto office

    Headquarters
    30 Duncan Street, Suite 601, Toronto, ON M5V 2C3, CanadaToronto, Ontario, Canada

    Primary studio headquarters, game development premises and registered business office.

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