Genpop Interactive
- Open roles
- 0
- Founded
- 2020
- Employees
- N/A
- Offices
- 0
About Genpop Interactive
Genpop Interactive was an independent video game developer founded in 2020. Its work focused on competitive multiplayer games that combined team-based action with music, fashion and internet culture. The studio publicly unveiled its operations in March 2023 and pursued original intellectual property aimed at a younger generation of players.
The company brought together game designers, software engineers, technical artists and competitive gamers in a fully distributed team. It operated remotely throughout its history, without a centralized commercial facility. Its capabilities spanned full-cycle game development, software engineering, music production and gameplay analytics, supporting an approach that connected creative development with repeated testing and player data.
Flagship development
The studio’s principal project was SLiMECORE, a third-person, round-based hero brawler built around competitive 3v3 matches. Players controlled synthetic, shapeshifting aliens known as Core-Hunters in the Fluxform Arena. Roguelite augment mechanics introduced new item builds and set bonuses between rounds, combining squad combat with changing tactical choices.
SLiMECORE progressed through pre-alpha and internal test builds between 2023 and 2025. Genpop developed automated playtesting and telemetry infrastructure to support balance analysis and player performance feedback. These systems connected internal development decisions with information gathered from gameplay sessions.
The team included developers whose earlier experience covered major game franchises. Those prior individual credits formed part of its development background, while SLiMECORE remained Genpop Interactive’s own documented project.
Closure
Genpop Interactive ceased operations in September 2025 after an anticipated funding partnership fell through. The team dispersed, and SLiMECORE remained unreleased and was discontinued. The studio’s former official website subsequently became unreachable.
More about Genpop Interactive
Founders and historical leadership
- Michael "BloodPop" Tucker co-founded the studio and served as CEO and Game Director during its operating history.
- Aubrey Tennant co-founded the studio and served as COO.
Production technology
The studio’s custom Simulacra AI playtesting bots supported automated testing. Its analytics infrastructure used Databricks, DuckDB and S3 Parquet caching, feeding internal balance notebooks and an end-of-match web application for player performance metrics.
Financing
The studio’s public unveiling followed a $6.5 million seed round led by Makers Fund, with participation from 1Up Ventures, Good Smile Company and Studio Trigger. The supplied research reports approximately $16.4 million in total capitalization across subsequent investment tranches.
Notable credits
1 creditOpen roles
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