Back to all studios
GG9

Gazia Games

Games & Interactive
Open roles
0
Founded
2016
Employees
1-10
Offices
1

About Gazia Games

Gazia Games was an independent mobile game development studio established in Singapore in 2016. It began full-time development operations in October that year, focusing on games for iOS and Android. Its work combined game design, software engineering, digital art production and mobile publishing, with particular emphasis on real-time multiplayer competition.

The studio developed Brawlstar Legends, a fast-paced, two-versus-two mobile multiplayer online battle arena game built with Unity. The game combined elements of classic MOBAs and mobile strategy brawlers, featuring eight specialized heroes with distinct combat abilities. Its design centered on short-team competitive encounters and character-based combat.

Brawlstar Legends entered open beta testing in selected regions in mid-2017. These included Singapore, Malaysia, the Philippines, Australia, Canada and Japan. The supplied research identifies it as the studio’s sole verified title; its release history reflects an open beta and soft launch rather than an established worldwide commercial release.

Gazia Games had a brief operating history. After beginning development in late 2016 and bringing its game into public testing the following year, the studio ceased operations around 2018. Its final annual return was filed in March 2018, and its website domain expired later that year. The Singapore legal entity was subsequently struck off the corporate register.

More about Gazia Games

Founder and early operating model

  • Hendrick Sukardi, also identified as “HS,” founded the studio and served as its CEO during its operating period. He was an alumnus of the University of Toronto with a background in digital gaming and production.
  • The studio described a small-team, craftsmanship-focused approach and offered employees equity participation. Seed investment supported its early development operations in late 2016.
  • Its founding notes traced the name “Gazia” to an idea shared by friends nearly two decades before the company was established.

Creative collaboration and community participation

  • In early 2017, the studio engaged freelance visual effects talent and commissioned Canadian composer David Federman to create an orchestral score for its game's battle arenas and menus. Federman's connection with the founder dated to the University of Toronto.
  • Gazia Games exhibited alongside other Singapore indie studios at Doujin Market 2017, held at the Suntec Singapore Convention & Exhibition Centre in May 2017.

Notable credits

1 credit
  • Brawlstar Legends (2017)

Offices

Where Gazia Games is based

1 location
  • Singapore office

    Singapore

Open roles

Find your next role at Gazia Games

No open roles right now

Check back for new opportunities at Gazia Games.

Visit studio website