Gamebreaking Studios
- Open roles
- 0
- Founded
- 2018
- Employees
- 11-50
- Offices
- 0
About Gamebreaking Studios
Gamebreaking Studios is an independent, employee-owned game development and engineering company specializing in work-for-hire co-development, technical consulting, and infrastructure for live-service games. Founded in 2018, it supports publishers and developers with embedded engineering teams, full-service development, and systems designed for multiplayer, cross-platform, and online game operations.
Its core technical work spans multiplayer gameplay systems, backend network architecture, matchmaking, presence, player-behavior systems, dedicated-server management, and cloud-based DevOps. The studio also develops Unreal Engine gameplay and UI systems, supports platform SDK integrations, and works across PC, console, mobile, VR, and cloud environments.
Engineering and development services
Gamebreaking provides services from concept through production, including:
- Engineering co-development and team augmentation
- Full-service game development
- Backend and cloud DevOps engineering across public and private cloud environments
- Technical consulting and systems architecture
- Automated build, testing, and release workflows
A major part of its offering is BespokeCI, the studio's proprietary continuous integration and continuous deployment platform for game development. The system is designed to automate build and multi-platform release pipelines for Unreal Engine, Unity, and proprietary engines.
Games and collaborations
The studio has provided engineering and co-development support for projects including World of Warcraft: Dragonflight and VALORANT, and built the scalable serverless image-generation and data platform behind Blizzard Entertainment's #WarcraftStory campaign. Its BespokeCI platform has supported release workflows for teams behind MARVEL SNAP, Manifold Garden, and Saltsea Chronicles.
Gamebreaking also operates an internal games division. It acquired rights to revive the cooperative hack-and-slash RPG Dungeon Rampage, leading development and publishing for the remastered revival. Following a 2025 Kickstarter campaign, the game entered Steam Early Access on December 5, 2025.
The company works through a real-time remote operating model, with distributed staff collaborating in a persistent virtual office during synchronized North American core hours. This approach combines remote collaboration with annual in-person company retreats.
More about Gamebreaking Studios
Leadership and history
- Gamebreaking Studios was founded by Taylor Hellam, Dru Erridge, and Sean Saleh. Hellam is identified as CEO, Erridge as Engineering Leader, and Saleh as Head of BespokeCI.
- In 2023, the company formed an internal games division co-led by veteran design director Scott Rogers.
Recognition
- Gamebreaking Studios won a 2023 GamesIndustry.biz US Best Places To Work Award in the 10–50 staff category.
Notable credits
7 creditsOpen roles
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