Game On
- Open roles
- 0
- Founded
- 2002
- Employees
- N/A
- Offices
- 0
About Game On
Game On was a Montreal production services studio working across motion capture, character animation, game audio and in-engine cinematics. Founded in 2002 as an audio production business, it expanded into an integrated provider of performance and post-production services for video games and interactive entertainment. Its work connected recorded performances with the animation, dialogue and cinematic assets used in finished games.
Performance and animation
The studio supported full-body, stunt and facial performance capture, including sessions combining movement, facial acting and synchronized audio. Its animation services covered capture-data processing, cleanup, retargeting, rigging, and body and facial animation. These capabilities allowed it to support projects from recorded actor performances through processed animation assets.
Game On also produced cinematics and cutscenes through an Unreal Engine 4 pipeline, with services extending from storyboards to high-resolution in-engine rendering. Its production offering combined physical capture facilities with animation and cinematic teams.
Audio and talent production
Audio remained a substantial part of the business as its visual production capabilities developed. Services included voice-over recording, dialogue editing and post-production, sound design, foley, and surround and Dolby Atmos mixing. Talent services covered casting, voice direction, international scouting, actor scheduling and performer-union contracting, including ACTRA signatory coordination.
The studio contributed to games including Silent Hill 2 Remake, The Outlast Trials, Gotham Knights and Horizon Forbidden West. Its assignments varied by production, spanning performance capture, animation, dialogue, audio and talent support. This range reflected its position as a specialist production partner for external game developers and publishers.
Ownership and closure
PCF Group S.A., known as People Can Fly, acquired the company in April 2021. Game On continued providing outsourcing and co-development services to external publishers while also supporting its parent's internal production pipelines.
The company entered restructuring in June 2026 and made an assignment in bankruptcy on June 29. Its production equipment was liquidated in July, and the physical studio subsequently closed permanently.
More about Game On
Founder
- Audio engineer and producer Samuel Girardin founded the business. The research does not establish a continuing executive role following liquidation.
Historical production technology
- The capture stage measured 53 ft × 30 ft × 23 ft and used 56 optical cameras, Technoprops head-mounted cameras and custom prop-building setups.
- A reported -68 dB noise floor supported synchronized performance recording, while custom-calibrated audio rooms supported Dolby Atmos mixing.
- The animation workflow included cloud data processing alongside cleanup, retargeting and quality assurance.
Production relationships
- Under PCF ownership, external publisher relationships included Activision, Sony Interactive Entertainment, Warner Bros. Games, Square Enix and Larian Studios.
Notable credits
12 creditsOffices
Current and former locations of Game On
- B-405 Avenue Ogilvy, Montréal, QC H3N 1M3, CanadaMontreal, Quebec, Canada
Montreal office
Former officeClosed 2026
About this office
Former overall headquarters and production facility in converted broadcast television premises. Operations ceased following the June 2026 bankruptcy; equipment was liquidated in July 2026.
- Los Angeles, California, United States
Los Angeles office
Former officeAbout this office
Historical Venice voice recording and casting facility, operated approximately 2010–2014 under studio director Amanda Wyatt. Closed before 2021.
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