Game Art Brain
- Open roles
- 0
- Founded
- 2017
- Employees
- 1-10
- Offices
- 2
About Game Art Brain
Game Art Brain is an art outsourcing and creative consulting studio in Germany’s Berlin metropolitan area. It specializes in stylized 2D and 3D artwork for video games, supporting developers and publishers with visual development, production assets, animation, interface design, and art direction. Its work spans mobile games, independent PC and console projects, digital trading card games, and Web3 games.
The studio supports projects from early visual exploration through finished game graphics. During pre-production, it develops concepts, character designs, style prototypes, and visual benchmarks. Asset production covers environments, props, isometric buildings, low- and high-poly models, textures, rigs, and animations. These capabilities allow clients to commission individual assets or broader packages encompassing several art disciplines.
Design and production support
Interface work includes UX flows, wireframes, mock-ups, hand-painted interface elements, menus, and app store icons. Marketing production extends to high-resolution illustrations, store feature graphics, banners, and creative materials for user acquisition testing. The studio also offers art direction consulting, documented reviews of existing game builds or externally produced artwork, and guidance on visual style and team output.
For larger assignments, Game Art Brain provides full art outsourcing packages that coordinate artists, animators, technical artists, and project management. Its consulting services can also support teams that need focused artistic feedback rather than a complete production engagement.
Selected work and history
A substantial collaboration with Immutable’s Gods Unchained involved user interfaces, 3D assets, marketing artwork, and more than 150 card illustrations. Game Art Brain also co-developed Tiny Vikings with Play With Fire UG, contributing character and environment artwork and 3D sculpts. Other reported work includes promotional illustrations, game environments, progression maps, animation, and production art for external development teams.
Established in 2017 by Christian Stephan Retzlaff, the business began as a sole proprietorship and incorporated in 2019. Following the former GmbH’s insolvency and liquidation proceedings in 2024, Retzlaff continued the studio’s commercial operations through a sole proprietorship.
More about Game Art Brain
Founder’s background
Christian Stephan Retzlaff studied animation and visual communication and previously held senior art leadership and art direction positions at Aeria Games, Stenarts, Lumen Games, and Smilegate Games.
Production organization and tools
A May 2023 studio interview described four interdependent disciplines: management, client production and project management, 2D art, and 3D art, with oversight from senior art leads and technical artists. The reported operating model combines an internal core lead team with flexible, vetted freelancers.
The studio’s reported production toolkit includes Blender, Adobe Photoshop, ZBrush, Unity, and Substance Painter.
Notable credits
11 creditsOffices
Where Game Art Brain is based
- Wiesenstr. 15, 14513 Teltow, GermanyTeltow, Brandenburg, Germany
Teltow office
HeadquartersCurrent primary operating studio in the Berlin metropolitan area; reconciled with the saved Berlin city-level location.
- Berlin, Germany
Berlin office
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