Gadget-Bot
- Open roles
- 0
- Founded
- 2011
- Employees
- 11-50
- Offices
- 2
About Gadget-Bot
Gadget-Bot is an independent concept design, art direction and entertainment production studio based in Los Angeles County, California. Established in 2011, it develops visual worlds for film, video games, animation and publishing. Its work combines commissioned design and production services with the development of original stories and intellectual property.
The studio’s design capabilities cover characters, creatures, environments, props, vehicles and hard-surface mechanical designs. Projects can begin with visual research, mood boards and exploratory sketches before progressing through iterative illustration and early 3D concepts. This approach supports both the definition of a project’s visual direction and the creation of assets for production.
From visual development to production
Gadget-Bot’s production services extend into modeling, sculpting, texturing, rigging and real-time asset integration. Its game work includes pre-production support, gameplay visual development and assets for console, PC, mobile and virtual reality projects. Animation services encompass story development, scripts, storyboards, color keys, layout, 2D and 3D animation, compositing and sound design.
For live-action projects, the studio offers pitch development, animatics, casting, on-set direction and green screen production, followed by editing, visual effects and sound finishing. These capabilities allow its work to span early creative development through finished production across several entertainment formats.
Its reported film contributions include concept design and concept art for Jurassic World, Pacific Rim, Transformers: Age of Extinction, Ender’s Game and The Amazing Spider-Man 2. Game projects include concept art and weapon design for Apex Legends, visual development for Valorant, and design contributions to several Call of Duty titles and BONELAB.
Original storytelling
Alongside client production, Gadget-Bot develops narrative universes, world bibles, comics and adaptations across media. Its original work includes the science-fiction live-action short Momentum and the Kaidro universe. Beginning as a webcomic, Kaidro: The Awakening expanded into manga, game development through Kaidro: Clan Battles, and an animated television project. This original development activity complements the studio’s commercial work in design, world-building and production.
More about Gadget-Bot
Founders and operating model
Peggy Chung and Robert Simons co-founded and direct the studio. The business began while they were studying at ArtCenter College of Design, responding to the volume of freelance concept design requests they received. The report describes a core team supplemented by project-based contract artists and animators.
Production tools
The reported asset workflow includes ZBrush for high-poly sculpting, Blender and Maya for hard-surface modeling, Marmoset Toolbag for normal-map baking, and Substance Painter for PBR texturing. Game assets are integrated into Unreal Engine and Unity.
Development collaborations
The 2018 Kaidro Virtual Reality Experience was co-sponsored by HTC Vive, Oculus and Alienware. The subsequent animated television project involved a partnership with writer Tim Hedrick.
Notable credits
22 creditsOffices
Where Gadget-Bot is based
- 408 Agostino Road, San Gabriel, CA 91776, United StatesSan Gabriel, California, United States
San Gabriel office
HeadquartersAbout this office
Principal studio headquarters in Los Angeles County, publicly described as Los Angeles-based. The report reconciles this premises with the saved Los Angeles office.
- Los Angeles, California, United States
Los Angeles office
Open roles
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