Funcom ZPX
- Open roles
- 0
- Founded
- 2008
- Employees
- 51-200
- Offices
- 1
About Funcom ZPX
Funcom ZPX is a game development and engineering studio based in Lisbon, Portugal. It works as an internal co-development, engineering and art hub within the Funcom group, contributing to open-world survival games, MMORPGs and other interactive entertainment. Its work brings together gameplay systems, technical programming, animation and asset production across development and ongoing game support.
Development capabilities
The studio provides full-cycle development and co-development, with capabilities spanning systems and gameplay programming, Unreal Engine 4 and Unreal Engine 5 engineering, and technical implementation. Its art disciplines include concept art, character and environment modeling, texturing, rigging, animation and visual effects. UI/UX design and implementation connect its design and engineering work.
Its technical remit also includes multiplatform adaptation, performance optimization, quality assurance support and live-operations maintenance. These capabilities support projects through production, release and subsequent updates, including engineering and content work for established live-service games.
From independent development to group collaboration
Founded in 2008, the business initially operated as an independent work-for-hire studio under the ZPX name. Its early work included interactive software, 3D art and serious games for corporate customers, including Disney and Merck Serono.
A co-development relationship with Funcom began in 2017, with contributions to Conan Exiles and Mutant Year Zero: Road to Eden. Funcom acquired a 50.1% controlling stake in January 2019, after which the studio adopted the Funcom ZPX brand while retaining its Portuguese legal identity. Its development responsibilities subsequently expanded within the group.
The studio’s later contributions include systems engineering and environment and character art for Dune: Awakening, development and animation work on Conan Exiles: Isle of Siptah, and modernization support for Conan Exiles Enhanced. It has also provided development support for Metal: Hellsinger and co-development support for Secret World Legends.
More about Funcom ZPX
Founders and leadership
- Rui Guedes and Guilherme Santos co-founded the business. Guedes was its original CEO; the report does not establish that he remains in that role.
- As of October 2026, Guilherme Santos is Head of Studio Lisbon, overseeing operations and production processes. He also led ZPX’s integration into Funcom.
- The studio leadership listing includes Viktor Popovic as Lead Art Producer and Ana Castilho as Senior HR Business Partner Lisbon.
Distributed operating model
Funcom’s studio profile describes a Lisbon team drawn from 11 countries that also supports remote employees across 14 countries. This gives the studio an operational role in coordinating distributed development beyond its physical team.
Acquisition-era independence
The 2019 acquisition announcement stated that ZPX would continue to act independently, with Funcom as its main customer. Contemporary coverage also reported that the studio would continue taking on other clients. These statements describe the arrangement announced at acquisition rather than establishing an unchanged current client policy.
Notable credits
7 creditsOffices
Where Funcom ZPX is based
- Rua da Junqueira 39A, 1300-342 Lisboa, PortugalLisbon, Portugal
Funcom ZPX / Funcom Lisbon
HeadquartersPrimary operating headquarters and physical development studio.
Open roles
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