Freejam
- Open roles
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- Founded
- 2013
- Employees
- N/A
- Offices
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About Freejam
Freejam was an independent game developer established in Portsmouth, England, in April 2013. Its games combined user-generated content, modular construction and multiplayer action, giving players tools to build creations and use them in shared game worlds. The studio developed and self-published titles for PC, with work also reaching Xbox One.
Its best-known game, Robocraft, combined block-based vehicle building with online multiplayer combat. Players designed their own machines before taking them into battles against other creations. First released in alpha in 2013 and fully launched in 2017, the game grew to more than 15 million registered accounts. Its construction systems and player-created vehicles became central to Freejam’s identity.
Construction-led games
Freejam explored related ideas across several subsequent projects. Robocraft Royale, released in 2018, was an experimental spin-off. CardLife: Creative Survival applied customizable cardboard voxel environments and connect-the-dots crafting to an online multiplayer sandbox, entering Early Access in 2018 before its full release in 2019. Techblox, originally known as Gamecraft, focused on physics-based construction.
The studio later returned to its flagship series with Robocraft 2, which entered Early Access in late 2023. After community feedback, Freejam delisted that release in February 2024 to rework its core building mechanics around systems associated with the original game’s 2014–2015 period.
Final years
In January 2025, Freejam announced that it was canceling Robocraft 2 and shutting down amid industry pressures and ongoing server maintenance costs. Online services were subsequently phased out, including servers for Robocraft and CardLife. Studio operations ended on February 7, 2025.
The development business’s closure is distinct from the status of its registered corporate entity, which remained active in the supplied October 2026 research. Its former website was also inactive by that date.
More about Freejam
Founders and historical leadership
Freejam's founding team comprised Mark Simmons, Edward Fowler, Brian O'Connor, Sebastiano Mandala and Richard Turner. Simmons was identified as CEO and Game Director in the studio's history; he resigned his statutory directorship on July 15, 2024.
Development approach
The founding team emphasized lean development and fast iteration. Its technical capabilities included Unity Engine and DOTS architecture, supporting its emphasis on physics and player-built systems.
Corporate history
In April 2015, the team adopted an existing corporate vehicle rather than incorporating a new entity. That vehicle had previously been named Climax Group Limited and Hyperion Ventures Limited. These were names of the corporate vehicle before its adoption, rather than earlier names of the development studio founded in 2013.
Notable credits
6 creditsOffices
Current and former locations of Freejam
- Rawlings Offices, North Building, Gunwharf Quays, Portsmouth, Hampshire, England, United KingdomPortsmouth, England, United Kingdom
Portsmouth office
Former officeClosed 2025
Former sole operating studio and company headquarters. The premises were vacated following the end of studio operations in February 2025.
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