Flyswatter Studios
- Open roles
- 0
- Founded
- 2022
- Employees
- 1-10
- Offices
- 2
About Flyswatter Studios
Flyswatter Studios is an independent game developer and self-publisher founded in 2022. The studio creates original PC games around a philosophy of replayable, mechanically deep play without loot boxes, gambling, or other predatory monetization. Its work emphasizes responsive controls, distinctive comic-book-inspired art, and story-driven action designed to evoke classic arcade games.
Its debut project, Swarm Hunter, is a 2D side-scrolling action roguelike for PC and Steam, built with Unity. Set on an alternate-history Pluto in 1985, the game follows Master Commander Lance Johnson of the Gilded Seeker after a distress call from the exploratory vessel Empress of Discovery leads to an alien infestation.
Debut game
Swarm Hunter combines run-and-gun traversal with roguelike progression in a retro sci-fi setting. Players battle across five planetary biomes, face large bosses, rescue crew members, and collect alien DNA to unlock weapon combinations and support systems such as orbital strikes and ModBots.
Creative focus
The studio's game design draws on the immediacy of classic action shooters while building repeatable runs around modular upgrades, environmental flow, traversal, and tactical combat. Its visual direction combines retro science fiction with a comic-book aesthetic, while its level-design approach uses sprite-shaped environments to support movement, sightlines, and replayability.
Swarm Hunter is Flyswatter Studios' first title and is in active production for an upcoming PC release.
More about Flyswatter Studios
Production approach
Flyswatter Studios uses a remote-first, async-friendly model with self-directed contributors collaborating across United States time zones. Alongside its lean core team, it engages specialized contractors for production milestones.
Collaboration
The studio worked with motion designer Josh Hill on the first gameplay trailer for Swarm Hunter. In mid-2026, it also recruited contract level designers to complete layout passes across the game's five biomes.
Notable credits
1 creditOffices
Where Flyswatter Studios is based
- United States
United States
- Remote
Remote office
Remote and distributed operating base across the United States; the studio has no centralized commercial facility.
Open roles
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