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Flying Wild Hog

Games & Interactive
Open roles
1
Founded
2009
Employees
201-500
Offices
3

About Flying Wild Hog

Flying Wild Hog is a Polish game development studio founded in Warsaw in 2009. It develops and co-develops action-focused games for PC and console platforms, with particular experience in fast-paced first-person shooters and character-driven third-person action adventures.

The studio made its debut with the cyberpunk shooter Hard Reset, released in 2011 and built with its proprietary Road Hog Engine. It later helped revive the Shadow Warrior franchise through Shadow Warrior, Shadow Warrior 2, and Shadow Warrior 3, and has expanded its catalogue with projects including Trek to Yomi, Evil West, Juju, Space Punks, and Devolverland Expo.

Development capabilities

Flying Wild Hog offers full-cycle game development spanning concept work, pre-production, production, quality assurance, and launch. Its teams also undertake co-development, work-for-hire programming and engineering, art-asset creation, multiplatform porting, and console optimization.

Its technical practice combines experience with the Road Hog Engine and modern AAA production in Unreal Engine 5. The studio’s work encompasses combat systems, visual design, narrative direction, cinematic animation, and level design, supporting both original productions and partnership-led projects.

Recent and ongoing work

In 2022, Flying Wild Hog released three major games across separate publisher relationships: Shadow Warrior 3, Trek to Yomi, and Evil West. The studio is also co-developing Tomb Raider: Legacy of Atlantis with Crystal Dynamics and Amazon Games.

Founded by industry veterans Michał Szustak, Tomasz Baran, and Klaudiusz Zych, Flying Wild Hog has grown from its Warsaw origins into a multi-studio Polish developer. It operates as an active subsidiary of PLAION GmbH following its 2020 acquisition, while continuing to develop games across its Polish production network.

More about Flying Wild Hog

Leadership and studio practice

  • Michał Tadeusz Szustak is listed as Chief Executive Officer, Studio Head, and co-founder; Kasia Ludwiczak is Chief Operating Officer; Michał Kuk is Studio Head Kraków and Creative Director; and Ian Gulam is a Management Board Member.
  • The studio was founded by Michał Szustak, Tomasz Baran, and Klaudiusz Zych, whose prior experience included CD Projekt RED, People Can Fly, and Metropolis Software.
  • Following its move toward Unreal Engine 5, Flying Wild Hog retained its described “gameplay-laboratory” philosophy while supporting concurrent multi-project development.

Notable credits

13 credits
  • Hard Reset
  • Hard Reset: Exile DLC
  • Shadow Warrior
  • Juju
  • Hard Reset Redux
  • Shadow Warrior 2
  • Devolverland Expo
  • Space Punks
  • Shadow Warrior 3
  • Shadow Warrior 3: Definitive Edition
  • Trek to Yomi
  • Evil West
  • Tomb Raider: Legacy of Atlantis

Offices

Where Flying Wild Hog is based

3 locations
  • Warsaw Headquarters & Main Studio

    Headquarters
    Plac Unii Building A, ul. Puławska 2, 02-566 Warsaw, PolandWarsaw, Masovian Voivodeship, Poland

    Primary corporate headquarters and development studio.

  • Kraków Studio

    Porto Office, ul. Generała Bohdana Zielińskiego 24, 30-320 Kraków, PolandKraków, Lesser Poland Voivodeship, Poland

    Opened 2015

    Branch production studio established in December 2015.

  • Rzeszów Studio

    Resovia Office, Aleja Tadeusza Rejtana 20B, 35-310 Rzeszów, PolandRzeszów, Podkarpackie Voivodeship, Poland

    Opened 2018

    Branch production studio established in March 2018.

Open roles

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