Fishing Cactus
- Open roles
- 0
- Founded
- 2008
- Employees
- 11-50
- Offices
- 1
About Fishing Cactus
An independent Belgian game-development and porting studio, Fishing Cactus creates original games while supporting external teams with co-development, console adaptation and technical production. Its work spans PC, consoles, virtual reality, extended reality, location-based entertainment and real-time 3D applications.
Original games and interactive experiences
The studio develops its own intellectual property with an emphasis on distinctive visual design, narrative-driven mechanics and typing-based gameplay. Its portfolio includes Epistory: Typing Chronicles, Nanotale: Typing Chronicles, Outshine, Algo Bot, Shift Quantum, Gloomy Eyes and Corsairs – Battle of the Caribbean. It also co-produced Ary and the Secret of Seasons with eXiin.
Fishing Cactus works across entertainment and applied interactive projects. Its Serious Games activity creates pedagogical software, gamified experiences and real-time 3D simulations for education, corporate and industrial contexts. Collaborations with Decathlon include projects such as Sports Camp, Badminton Time VR and Tennis On Court.
Technical production and platform expertise
The studio provides full-game development, work-for-hire and embedded co-development services. Its teams work with Unreal Engine and Unity, supporting game-engine engineering, custom shaders, tooling, 2D and 3D art, animation, VFX, environment design, UI and UX implementation, and performance optimisation.
A major part of its technical work is console and VR porting. The team adapts projects for platforms including Nintendo Switch, PlayStation, Xbox, Meta Quest and PlayStation VR2, covering controller mapping, platform-specific UI and UX, multiplayer integration, certification support and first-party compliance. Its external technical credits include work on Murky Divers, Roadside Research, Frog Sqwad, Asfalia and Underworld Overseer.
The company also acts as a Belgian co-production partner, helping European and international developers access the Belgian video-game Tax Shelter framework. This combination of original IP, specialist platform engineering and applied interactive development gives the studio a broad role within the European games sector.
More about Fishing Cactus
Leadership and studio history
- Fishing Cactus was established by Bruno Urbain, Julien Hamaide, Ramses Ladlani and Laurent Grumiaux after the closure of 10tacle Studios Belgium.
- Bruno Urbain serves as Studio Manager and Managing Director. He is also founder and president of WALGA, the Wallonia Games Association.
Operating approach
The founders established the studio around agility, diversified revenue streams, multiplatform digital distribution and sustainable production without heavy management layers. The Mons team operates on a hybrid model, offering staff up to two remote-work days per week.
Notable credits
14 creditsOffices
Where Fishing Cactus is based
- Avenue Guibal et Devillez 1, 7000 Mons, Wallonia, BelgiumMons, Wallonia, Belgium
Mons Headquarters & Studio
HeadquartersPrimary headquarters housing the studio's internal creative, engineering, porting and management staff.
Open roles
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