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Fireproof Games

Games & Interactive
Open roles
0
Founded
2008
Employees
11-50
Offices
2

About Fireproof Games

Fireproof Games is an independent video game development studio based in Guildford, Surrey, United Kingdom. It develops and publishes original games for mobile devices, PC, consoles and virtual reality, with a particular focus on atmospheric mysteries, tactile puzzles and detailed interactive environments. Its work combines mechanical contraptions, environmental storytelling and controls adapted to touch screens, conventional platforms and motion-based VR interaction.

The business was established in 2008 as an independent art and level design outsourcing studio. Its founders brought experience from Criterion Games, where they had worked together on racing and action productions. Early contract work included environment art, assets and level contributions for other developers, providing the foundation for a later move into original game development.

Original games and tactile puzzles

In 2011, the team established its Fireproof Games development division to create and self-publish its own intellectual property. Its first release, The Room, arrived on iPad in September 2012. The game built its mystery around intricate objects and hands-on puzzle solving, using touch controls as a central part of the experience.

The studio continued that approach through The Room Two, The Room Three and The Room: Old Sins, expanding the series across mobile and desktop platforms, with selected releases also reaching Nintendo Switch. Across the series, close observation, spatial reasoning and the manipulation of elaborate mechanisms are central to play.

Expanding into virtual reality

Fireproof's VR work includes the jetpack arcade game Omega Agent and The Room VR: A Dark Matter. These projects extended its development into immersive environments and motion-based interaction alongside its established mobile and PC work.

Its subsequent original VR puzzle adventure, Ghost Town, launched on Meta Quest in April 2025 following four years of development, with later releases on Steam and PlayStation VR2. The studio continues to combine its background in high-fidelity environment art with proprietary game development and publishing, building experiences around exploration, atmosphere and interactive puzzle design.

More about Fireproof Games

Founders and leadership

The report identifies six co-founders and their roles: Christopher Cannon, Lead Designer / Artist; Tony Cartwright, Lead Artist; Mark Hamilton, Design Director; Barry Meade, Commercial Director; David Rack, Lead Artist; and Damien Leigh Rayfield, Lead Artist.

Working practices

The studio describes a no-crunch ethos and collaborative culture in its public workplace material.

Recognition and milestones

  • The Room received Apple's iPad Game of the Year in 2012 and the BAFTA award for Best British Game in 2013. The report also records its GDC Best Handheld/Mobile Game award without supplying a year.
  • The report states that The Room series surpassed 18 million unit sales across 12 digital storefronts.
  • Ghost Town featured in Venice Immersive at the 2025 Venice Biennale. Fireproof Games won Game of the Year and Best Puzzle Game for the title at the 2025 TIGA Games Industry Awards.
  • Ghost Town received Immersive Reality Game of the Year at the 29th Annual D.I.C.E. Awards in 2026.

Early development collaborations

The business's outsourcing work included collaborations with Media Molecule on downloadable content for the LittleBigPlanet games and with Guerrilla Games on multiplayer levels for Killzone projects.

Notable credits

7 credits
  • The Room
  • The Room Two
  • The Room Three
  • The Room: Old Sins
  • The Room VR: A Dark Matter
  • Omega Agent
  • Ghost Town

Offices

Where Fireproof Games is based

2 locations
  • Guildford office

    Headquarters
    Hays House North Wing, Ground Floor, Millmead, Guildford, Surrey, GU2 4HJ, England, UKGuildford, England, United Kingdom
    About this office

    Sole physical development studio, overall headquarters and registered office, accommodating art, programming, design, audio and administration.

  • Guildford office

    Guildford, England, United Kingdom

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