Fire Hose Games
- Open roles
- 0
- Founded
- 2008
- Employees
- 11-50
- Offices
- 1
About Fire Hose Games
Fire Hose Games is an independent video game developer and publisher founded in 2008 by MIT alumni in Massachusetts. Its work spans original games, collaborative development, platform ports, and interactive training software across PC, consoles, and virtual reality. The studio combines game design and engineering with experience developing projects for other creators and commercial partners.
Its original releases explore a range of mechanics and genres. Slam Bolt Scrappers combines brawling with construction and launched on PlayStation Network in 2011 before reaching PC in 2013. Go Home Dinosaurs! followed in 2013 with a tactical tower-defense format, while King Kaiju brought city destruction to virtual reality in 2017. These projects form part of a portfolio that includes both independently developed titles and substantial contributions to other developers’ games.
Original games and collaborative development
Techtonica is a first-person factory automation and exploration game set in subterranean, bioluminescent alien caverns. Its terrain-manipulation systems let players reshape their surroundings while building production networks. The game entered Early Access in July 2023, received five major content iterations, and reached Version 1.0 on November 7, 2024, for PC, PlayStation 5, Xbox Series X|S, and Xbox One.
The studio’s collaborative work includes co-development of Catlateral Damage and Catlateral Damage: Remeowstered, alongside support for Batterystaple Games’ 20XX. Its contract development history also includes the PC port of Twisted Pixel’s Ms. Splosion Man, substantial development contributions to Harmonix’s Rock Band Blitz, and gameplay design and prototyping for Dance Central. These projects reflect capabilities in adapting existing games, developing mechanics, and supporting production alongside external teams.
Beyond entertainment, Fire Hose develops serious games and interactive simulations. Its work includes verbal conflict de-escalation training for DARPA and the Harper Quinn corporate empathy and diversity training games. The company operates through a globally distributed, fully remote team, continuing a business model that combines original intellectual property with co-development, porting, and commissioned interactive projects.
More about Fire Hose Games
Leadership and origins
- Eitan Glinert is identified as founder and president/CEO.
- The company emerged following research at the Singapore-MIT GAMBIT Game Lab, with early assistance from the MIT Venture Mentoring Service.
- Its name references former MIT President Jerome Wiesner’s comparison of an MIT education to taking a drink from a fire hose.
Working practices
The company describes an anti-crunch philosophy, comprehensive healthcare and retirement benefits, and an inclusive working environment. Its distributed operations are anchored to the U.S. Eastern Time zone.
Support for independent creators
Through an indie accelerator initiative, the studio partnered with independent creators to help develop their games, including collaborations with Chris Chung and Batterystaple Games.
Notable credits
13 creditsOffices
Where Fire Hose Games is based
- Cambridge, Massachusetts, United States
Cambridge office
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