Final Strike Games
- Open roles
- 0
- Founded
- 2016
- Employees
- 51-200
- Offices
- 3
About Final Strike Games
Final Strike Games is an independent AAA game development studio founded in 2016 by former 343 Industries developers Kevin Franklin and Doug Barnes alongside industry veterans with experience at EA Black Box, Sony, and Ensemble Studios. The studio develops multiplayer-focused games and supports live-service production for PC and console platforms.
Its work centers on first- and third-person shooter design, particularly character-camera-control dynamics, competitive and cooperative multiplayer systems, gameplay AI, and cross-platform networking. The team works in Unreal Engine 4 and Unreal Engine 5, with capabilities spanning scalable backend systems, matchmaking, retention features, and ongoing content support.
Development and co-development
Final Strike Games provides:
- Full-cycle AAA game development
- Technical co-development and co-production
- Live-service operations, content updates, and retention-feature support
- Multiplayer gameplay, network reliability, and online-services engineering
The studio released its debut original IP, Rocket Arena, in July 2020. The 3v3 arena hero shooter was published by Electronic Arts through the EA Originals program for PC, PlayStation 4, and Xbox One.
Since 2021, Final Strike Games has worked with Epic Games on Fortnite, contributing to retention, gameplay, quest-content, and UI/UX systems. The studio has also partnered with Bit Reactor and Electronic Arts on Star Wars Zero Company, contributing to areas including UI, core combat systems, character customization, and console integration.
Operating as a distributed cross-border development team, Final Strike Games combines original-IP development with collaborative work on large-scale multiplayer and live-service titles.
Notable credits
4 creditsOffices
Where Final Strike Games is based
- Bellevue, Washington, United States
Bellevue office
HeadquartersPrimary corporate headquarters and core engineering/design facility.
- Montreal, Quebec, Canada
Montreal office
Canadian production branch supporting technical game design, live-service feature sets, and Unreal Engine gameplay engineering.
- Vancouver, British Columbia, Canada
Vancouver office
Co-development and engineering hub supporting gameplay, animation systems, and network reliability.
Open roles
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