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Filament Games

Games & Interactive
Open roles
0
Founded
2005
Employees
11-50
Offices
1

About Filament Games

Filament Games is an independent American game development studio focused on learning games, serious games, and interactive educational technology. Founded in 2005, it creates work-for-hire and original digital learning experiences that combine commercial game-development disciplines with the learning sciences.

The studio designs games around learning objectives, using intentional mechanics and interactive play to support classroom learning, informal education, workforce training, and public-interest communication. Its multidisciplinary practice spans instructional design, software engineering, game design, visual art, audio, quality assurance, playtesting, and research into learning outcomes.

Learning-focused game development

Filament Games develops for web browsers, mobile devices, desktop platforms, and virtual and augmented reality hardware. Its capabilities include:

  • Educational game development and curriculum integration
  • Serious games, simulations, and digital robotics experiences
  • AR/VR and immersive learning for platforms including Meta Quest
  • Instructional design, game mechanics, UI/UX, illustration, and 3D modelling
  • Accessibility-oriented development aligned with WCAG 2.1 AA benchmarks
  • Efficacy research, user playtesting, and multi-platform quality assurance

Its work serves K–12 and higher education, educational publishers, museums and cultural institutions, non-profits, government agencies, and corporate training clients.

Projects and collaborations

The studio's original work includes RoboCo, a STEM-focused digital robotics sandbox supported by a National Science Foundation SBIR Phase II grant and developed in partnership with organizations including FIRST Global. Its portfolio also includes educational titles such as Do I Have a Right?, That's Your Right!, Uncovering Loyalties with Colonial Williamsburg, Investigation Declaration, Be Scam Ready, Infosphere Invaders, Reach for the Sun, Beats Empire, Saving Lives!, EcoMUVE, and the Mission US series.

Filament Games has collaborated with educational publishers, institutions, media organizations, and public agencies including iCivics, the Smithsonian Institution, National Geographic, Scholastic, McGraw-Hill Education, PBS KIDS, Television Ontario, the Wilson Center, Google, and the U.S. Department of Education. Across more than two decades, it has shipped more than 400 titles spanning classroom, informal-learning, and corporate-training contexts.

More about Filament Games

Leadership and origins

  • Filament Games was founded by Dan White (Chief Executive Officer), Dan Norton (Chief Creative Officer), and Alexander Stone (Chief Technology Officer).
  • The studio emerged from the academic and games-research community at the University of Wisconsin–Madison.

Research-supported learning practice

Its in-house team includes instructional designers, software engineers, artists, UI/UX designers, audio engineers, QA testers, and researchers who conduct formal efficacy testing to validate learning outcomes.

Notable credits

21 credits
  • RoboCo
  • Do I Have a Right?
  • That's Your Right!
  • Uncovering Loyalties with Colonial Williamsburg
  • Investigation Declaration
  • Be Scam Ready
  • Superkids Online Fun!
  • Superkids World
  • Infosphere Invaders
  • Reach for the Sun
  • Beats Empire
  • Saving Lives!
  • PLEx Life Science Suite
  • EcoMUVE
  • Mission US Series
  • Diffission
  • Contents Under Pressure
  • Serein
  • Sound It Out!
  • World of Water
  • The Great Green

Offices

Where Filament Games is based

1 location
  • Filament Games Headquarters

    Headquarters
    821 E Washington Ave, Suite 405, Madison, WI 53703, United StatesMadison, Wisconsin, United States
    About this office

    Central headquarters housing production, game engineering, creative direction, instructional design, QA, art, audio, and executive operations.

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