Fabryka Gier
- Open roles
- 0
- Founded
- 2005
- Employees
- 11-50
- Offices
- 1
About Fabryka Gier
Fabryka Gier is an independent Polish game development studio based in Szczecin, operating internationally as Game Factory. Established in 2005, it provides full-cycle game production, co-development and outsourcing for mobile, web, PC and console projects. Its work spans complete games, engineering contributions and specialist art production, with more than 200 titles reported across its history.
The studio supports projects through game design, visual development, programming, testing and platform adaptation. Its design capabilities include mechanics, levels, game economies, balance and storyboarding. Engineering services cover client applications and server backends, alongside optimization and porting. This includes adapting legacy Adobe Flash and AIR projects to HTML5 or Unity. Fabryka Gier is also a licensed developer for PlayStation, Xbox and Nintendo platforms.
Art and development contributions
The studio's art work includes concept art, character and environment design, digital painting, key art, splash screens, level maps and game interfaces. Its portfolio combines visual production for established games with programming and development assignments across different platforms.
For Blizzard Entertainment's Hearthstone, Fabryka Gier contributed card back designs and digital artwork. Its work for Jam City includes 2D art production, visual development, splash screens and visual effects programming for Cookie Jam, illustrations and seasonal imagery for Panda Pop, and world art and assets for Paint Monsters. Other art credits include Evermerge and Hexarok.
Engineering projects include Unity development for Gladiators Online, the Dying Light Companion App for iOS and Android, and work on Major G.U.N., LP Recharge and Win Back Casino. Its portfolio also includes Flash and cross-platform development for titles such as Slots Fever, Force of Elements and Brain Buddies.
The business began as a sole proprietorship and continued under a limited liability company registered in November 2025. Its history reflects a continuing studio operation in Szczecin, with services covering both complete production assignments and contributions to games developed with external partners.
More about Fabryka Gier
Founder and leadership
- Founder and game developer Sebastian Rafał Barabanow serves as President of the Management Board and holds 51% ownership.
- Marta Barabanow holds 49% ownership and acts as commercial proxy.
Technology and operating model
- The reported engineering stack includes Unity3D, HTML5, Adobe Flash/AIR, Cocos Creator, Java, C++, C# and Objective-C.
- The studio describes an operating model combining a permanent core team with a regular network of freelance specialists.
Notable credits
15 creditsOffices
Where Fabryka Gier is based
- Szczecin, West Pomeranian Voivodeship, Poland
Szczecin offices
HeadquartersAbout this office
**Office** Status: active Headquarters Address: Technopark Pomerania, ul. Cyfrowa 6, 71-441 Szczecin, Poland Current headquarters, registered seat and development facility, housing game development, art, engineering, QA and administration. --- **Office** Status: inactive / historical Address: ul. gen. Grota Roweckiego 19, 71-297 Szczecin, Poland Historical registered premises of the predecessor sole proprietorship; an earlier address of the same studio. --- **Office** Status: inactive / historical Address: ul. Adama Mickiewicza 53, 71-441 Szczecin, Poland Historical registered premises of the predecessor sole proprietorship; an earlier address of the same studio.
Open roles
Find your next role at Fabryka Gier