EVA
- Open roles
- 0
- Founded
- 2018
- Employees
- 11-50
- Offices
- 1
About EVA
EVA is a French immersive-entertainment and game-development company combining free-roaming virtual reality, competitive esports and location-based entertainment. Its experiences place players in large physical arenas, where wireless headsets, connected peripherals, tracking and low-latency networking map real-world movement to in-game navigation.
Originally founded as smartVR studio, the company publicly rebranded as EVA in 2019 with its EVA Stadium concept. From its Montreuil-based central studio, EVA develops proprietary VR games and supports a franchise network of branded arenas and hospitality venues.
Games and experiences
EVA’s in-house production work spans concept art, 3D modelling, rigging, skinning and Unity integration. Its portfolio includes competitive and cooperative VR titles as well as family and racing experiences:
- After-H: Battle Arena, a tactical 4v4 competitive VR shooter
- After-H: Moon of the Dead, a cooperative zombie-survival game
- Rabbids Colors Clash, developed through an official co-development partnership with Ubisoft
- EVA Karting GP, which combines physical drift karts with virtual racing environments
- Top Floor, an early VR vertigo experience created during the smartVR studio era
Competitive and venue operations
Alongside game production, EVA provides turnkey arena deployments, including hardware, tracking infrastructure and venue setup, plus a web platform for bookings, player statistics, matchmaking and tournament management. Its venue format can incorporate Cyberbar hospitality alongside multiplayer VR play.
The company also operates competitive programming through the EVA Pro League, EVA Challenger League, local leagues and EVA Summit. In 2026, EVA launched its professional EVA Pro League with participating esports organisations including G2 Esports, Team Vitality, Team Heretics, SK Gaming, OG Esports and GiantX.
EVA’s work sits at the intersection of VR game development, esports, franchise operations and interactive leisure, with its arena network extending its internally developed games into consumer-facing physical venues.
More about EVA
Leadership and development history
- Jean Mariotte is EVA’s co-founder, CEO and Président; Stéphanie Belle is co-founder and COO (Directrice Générale); and William Klein is co-founder and CTO (Directeur Général).
- Before becoming EVA, the founding team created early VR work including Top Floor and then shifted toward a competitive, physical first-person-shooter format.
Production approach
EVA’s game-production team handles concept art, 3D modelling, rigging, skinning and Unity integration internally. Its real-time production pipeline has expanded from historical 3ds Max use toward Maya, with the stated aim of improving visual fidelity and gameplay animation for its VR titles.
Growth milestones
The company received early backing from Trust Esport in 2019, followed by a €5M funding round in 2022 and an institutional round led by Raise Invest. EVA established EVA GG as a holding company while EVA SAS remains the operating company.
Notable credits
6 creditsOffices
Where EVA is based
- 145 Boulevard de Chanzy, 93100 Montreuil, FranceParis, Île-de-France, France
EVA Paris-Est
HeadquartersAbout this office
Global headquarters and central development studio housing executive, administrative, software engineering, Unity game-development, and 3D animation teams.
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