Engine Software
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About Engine Software
Engine Software is an independent video game development studio based in Doetinchem, Netherlands. Its work spans full-cycle development, co-development, cross-platform porting and remastering for console, PC and handheld platforms. The studio works with publishers and developers to adapt existing games to additional hardware, modernize older productions and build new games around licensed properties.
The company traces its origins to the Dutch MSX demoscene of 1990–1991 and incorporated in 1995. During the late 1990s and 2000s, it concentrated on handheld development, producing games for platforms including Game Boy Color, Game Boy Advance, Nintendo DS and PlayStation Portable. This period included adaptations of Nickelodeon, Marvel and Studio 100 properties, alongside the development of proprietary middleware.
Porting and remastering
As the dedicated handheld market changed in the early 2010s, Engine Software expanded its focus on multi-platform adaptation and remastering. Its technical capabilities include legacy code refactoring, hardware optimization, engine bridging, quality assurance and platform compliance testing. Projects range from independent games to productions developed with major international publishers.
Its portfolio includes console adaptations of Terraria, the Nintendo Switch version of Little Nightmares: Complete Edition, the PC remaster of Killer7 and Nintendo Switch ports of No More Heroes and its sequel. The studio has also contributed ports for Nihon Falcom’s Ys and Trails series, working on releases for NIS America. Other collaborations include projects with Bandai Namco, Grasshopper Manufacture, Kalypso Media and 505 Games.
Development partnerships
Engine Software’s work extends beyond platform conversions. It co-developed Monopoly Madness with Ubisoft and developed the 2024 Monopoly rebuild from scratch for consoles and PC. Its remastering work includes Shadows of the Damned: Hella Remastered in partnership with Grasshopper Manufacture.
As of October 2026, the studio’s reported development activity also includes Nintendo Switch 2 adaptations, with projects such as Tropico 7 and Ys VIII: Lacrimosa of Dana listed among upcoming work.
More about Engine Software
Leadership and recognition
- The report identifies co-founders Ivo Wubbels as CEO, Ruud van de Moosdijk as VP of Development and Jeroen Schmitz as COO.
- Ivo Wubbels received the Career Achievement award at the Dutch Game Awards 2025. The recognition was awarded to Wubbels personally.
Proprietary technology
The studio's proprietary technology includes Scripter5 and the Music Replayer, followed by the Pulse Sound System. The report describes the latter as an audio sequencing driver licensed to more than 45 international developers.
Notable credits
30 creditsOffices
Where Engine Software is based
- Burgemeester van Nispenstraat 6, 7001 BS Doetinchem, NetherlandsDoetinchem, Gelderland, Netherlands
Doetinchem office
HeadquartersSingle-site studio and overall corporate headquarters housing leadership, programming, art, design and QA teams.
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