emergeWorlds
- Open roles
- 0
- Founded
- 2015
- Employees
- 1-10
- Offices
- 3
About emergeWorlds
emergeWorlds is an independent Australian interactive digital studio developing video games, virtual reality, augmented reality and bespoke simulations. Founded in 2015 by Tim Molony and Benjamin Ward, the Queensland company brings together backgrounds in television production, 3D art, concept design and programming. Its work spans entertainment, practical training, museum experiences and architectural visualisation.
The studio develops immersive experiences for clients as well as its own commercial games. Its capabilities include interactive 3D environments, motion capture and tracking integration, Unity development, cross-platform engineering and console porting. Projects range from applications for standalone XR headsets to games and experiences for PC, consoles and mobile devices.
Games and interactive entertainment
Dance Collider is an arcade VR rhythm combat game built around motion-captured choreography, with original music by F-777. The title brought the studio's interactive development work to Steam, Meta Quest and PlayStation VR audiences.
With DROS, emergeWorlds expanded beyond dedicated XR into a dark-fantasy 3D puzzle platformer. Players follow Little Dros and Captain, a symbiotic duo attempting to escape an alchemical tower. The game launched on PC in July 2023, followed by a worldwide Nintendo Switch release in July 2024 through publisher RedDeer.Games.
Applied immersive experiences
The studio also creates purpose-built experiences for healthcare, education, cultural institutions and enterprise training. Its collaboration with St John Ambulance produced First Aid Skills VR, an accredited training platform designed for use across devices. For Questacon, Australia's National Science and Technology Centre, it contributed an interactive installation to Born or Built: Our Robotic Future.
Alongside these projects, emergeWorlds SPACES provides architectural and real estate visualisation through immersive property walkthroughs. This work connects the studio's interactive environment capabilities with property presentation, while its broader simulation services address corporate and vocational learning needs. Across these activities, emergeWorlds combines original game development with commissioned applications of immersive technology.
More about emergeWorlds
Leadership and operating model
- Tim Molony is Executive Producer; Benjamin Ward is Creative Director.
- The report describes a small core team supplemented by contract contributors. The founders' creative partnership grew from more than three decades of friendship.
Production methods
- The St John Ambulance training collaboration incorporates motion interaction and voice control.
- The Questacon installation maps camera-based, real-time player motion capture onto interactive 3D ragdolls.
- The architectural walkthrough platform supports six degrees of freedom, allowing users to move through virtual properties.
Development support
- DROS received support from Screen Australia and Screen Queensland's Digital Games Incentive.
Notable credits
5 creditsOffices
Where emergeWorlds is based
- 28 Watts Drive, Varsity Lakes, QLD 4227, AustraliaVarsity Lakes, Queensland, Australia
Varsity Lakes Main Office
HeadquartersCompany main and registered office.
- 1024 Ann Street, Fortitude Valley, Brisbane, QLD 4005, AustraliaBrisbane, Queensland, Australia
Brisbane office
About this office
Development studio and operational base in Fortitude Valley. The press kit calls this the head office; the report identifies Varsity Lakes as the overall main office.
- Sydney, New South Wales, Australia
emergeWorlds SPACES Sales Office
Sales branch for the studio's internal architectural visualisation initiative.
Open roles
Find your next role at emergeWorlds