Eighth Lantern Studios
- Open roles
- 0
- Founded
- 2025
- Employees
- 1-10
- Offices
- 1
About Eighth Lantern Studios
Eighth Lantern Studios is an independent American game developer building original action games for PC and consoles. Founded in 2025 by game-design veteran Gabriel “Gabe” Sheets, the remote-first collective brings together experienced developers to create comedic, highly replayable experiences with an emphasis on action, cooperation and expressive player creativity.
The studio’s debut project is Toypunk, a third-person roguelite puppet shooter developed in Unreal Engine 5. Players assemble customizable puppet characters known as Foppits and take on plush-monster hordes in the alternate dimension of the Imaginality. The game combines co-op multiplayer, modular character assembly, physics-driven ragdoll gameplay, AI encounters and third-person combat.
Development approach
Eighth Lantern focuses on first-party intellectual property rather than work-for-hire client services. Its development practice combines concept design, prototyping and full-cycle production, with a lean distributed team working across the United States and internationally.
The studio has made a public commitment to human-created development. Its concept art, 3D modelling, rigging, animation, audio and gameplay systems are intended to be made by human developers rather than generative AI.
Current work
Toypunk was publicly revealed in 2026 and represents the studio’s first title under the Eighth Lantern banner. The project is designed around fast, chaotic combat and playful social experiences, using Unreal Engine 5 to support its stylized puppet action and roguelite progression systems.
More about Eighth Lantern Studios
Leadership and background
- Gabriel “Gabe” Sheets founded the studio after two decades in AAA game development. Before Eighth Lantern, he spent fourteen years at High Moon Studios and more than four years at ZeniMax Online Studios, where he served as Lead Encounter Designer on Project Blackbird.
- The collective grew from a prototype effort involving displaced industry developers following the cancellation of Project Blackbird.
Operating principles
The studio describes its working model as emphasizing flat collaboration, work-life balance, contributor profit-sharing and transparency with players.
Notable credits
1 creditOffices
Where Eighth Lantern Studios is based
- San Diego, California, United States
San Diego office
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