Eastshade Studios
- Open roles
- 0
- Founded
- 2013
- Employees
- 1-10
- Offices
- 1
About Eastshade Studios
Eastshade Studios is an independent video game developer and publisher based in Bellevue, Washington. Founded in December 2013 by Danny Weinbaum, the studio creates peaceful, story-driven games built around exploration, environmental storytelling and non-combat interaction. Its original worlds give players opportunities to discover places, meet characters and engage with their surroundings through creative activities.
Before establishing the studio, Weinbaum worked as a 3D environment artist at Sucker Punch Productions. He left that role to pursue an original open-world project full-time, bringing his background in environment art into a development approach focused on contemplative exploration. The studio develops and self-publishes its own intellectual property rather than offering work-for-hire client services.
From narrative exploration to musical magic
The studio's first release, Leaving Lyndow, arrived in February 2017. This short narrative adventure introduced players to its fictional world while giving the team a way to test its production pipeline, mechanics and digital distribution processes before completing a larger game.
Its flagship title, Eastshade, launched on PC in February 2019, followed by PlayStation 4 and Xbox One versions that October. Players take the role of a traveling painter exploring a fantasy island, creating paintings and getting to know its inhabitants. The game brings the studio's interests in immersive landscapes, narrative quests and peaceful interaction into an open-world adventure.
Songs of Glimmerwick, released on Steam on September 30, 2026, extends those interests into a witch-academy role-playing game and life simulator. Its music-driven interactions and flute-based spellcasting provide another approach to non-violent play, while an illustrated visual style gives the setting a different character from the studio's earlier work.
Across these releases, Eastshade Studios combines programming, environment art, narrative design and world-building within a small development team. Its catalog connects scenic exploration with character-led stories and mechanics that encourage players to engage thoughtfully with imaginary places.
More about Eastshade Studios
Creative contributors
- Jaclyn Ciezadlo's work spans design, world-building, narrative writing and user interface art. The report credits her with conceiving the inspiration loop and painting mechanic central to Eastshade.
- Developer Jennifer Hide joined the team following Eastshade. Regular independent collaborators include composer Phoenix Glendinning and character artist Daniel Merticariu.
Production methods and collaborations
- Songs of Glimmerwick uses a hybrid 3D-to-2D illustrated art pipeline.
- DO Games provided console porting support for Eastshade. Player Two PR handles media relations as an external agency; both operate as independent vendors.
Funding milestone
Eastshade grossed over $2 million within 18 months of release, allowing the studio to become entirely self-funded.
Notable credits
3 creditsOffices
Where Eastshade Studios is based
- Bellevue, Washington, United States
Bellevue office
HeadquartersAbout this office
Headquarters and primary operating base in the Seattle metropolitan area. Local development is supplemented by remote international contractors.
Open roles
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