EA Studios - Maxis
- Open roles
- 0
- Founded
- 1987
- Employees
- 201-500
- Offices
- 3
About EA Studios - Maxis
Maxis is an American video game development studio within Electronic Arts, specializing in life simulation, city-building and systems-driven sandbox games. Its work centers on player creativity, interactive storytelling and simulated worlds, from managing cities to shaping characters, homes and everyday lives.
Founded in California in 1987 by game designer Will Wright and investor Jeff Braun, the studio was established to publish Wright’s urban simulation, SimCity. Released in 1989, the game began a broader simulation portfolio that included SimEarth, SimAnt and SimCity 2000. These projects explored different kinds of interconnected systems, spanning cities, planetary environments and animal colonies.
Electronic Arts acquired Maxis in July 1997. The studio subsequently released The Sims in February 2000, establishing a life simulation franchise built around characters, relationships, domestic spaces and player-directed stories. Sequels included The Sims 2, The Sims 3 and The Sims 4. Its wider portfolio also includes the evolutionary simulation Spore, Darkspore and the MySims series.
Development and ongoing content
The studio’s capabilities encompass game design, software engineering, digital product engineering, creative direction and full-lifecycle production. Its specialties include procedural character systems, building and interior mechanics, sandbox environments and community co-creation. These capabilities support both the underlying simulation experience and the creative tools through which players shape their games.
The Sims 4 has become a continuing live-service platform, supported through expansion packs, game packs and kits. This operating model combines ongoing development with recurring content releases that extend the game’s settings, activities and storytelling possibilities. The studio also pursues next-generation simulation projects alongside its established franchise work.
Maxis combines physical development centers in California, Texas and Ontario with distributed staff across North America and Europe. Its present structure follows several changes in its development footprint, including the consolidation of primary development at Redwood Shores after the Emeryville studio closed in 2015. The studio continues to focus on creative play and the development of the Sims ecosystem.
More about EA Studios - Maxis
Historical transaction
Electronic Arts acquired Maxis through a $125 million stock swap in July 1997.
Distributed development
The European development team formed in 2021 supports The Sims 4. Despite the Maxis Europe name, the report describes it as an internal distributed workforce initiative rather than a separately incorporated studio or standalone physical premises.
Notable credits
18 creditsOffices
Current and former locations of EA Studios - Maxis
- 209 Redwood Shores Pkwy, Redwood City, CA 94065, USARedwood City, California, United States
EA Redwood Shores Campus
HeadquartersOpened 2004
Maxis headquarters; operations moved to the Redwood Shores campus in 2004.
- 260 King St W, Kitchener, ON N2G 1B6, CanadaKitchener, Ontario, Canada
Maxis Kitchener
Direct Maxis development office at EA Kitchener.
- 7700 W Parmer Ln, Building C, Austin, TX 78729, USAAustin, Texas, United States
Maxis Texas
Opened 2019
Direct Maxis branch at the EA Austin campus, established in 2019.
- Emeryville, California, United States
Emeryville office
Former officeClosed 2015
Former Maxis headquarters, closed in March 2015.
- Orinda, California, United States
Orinda office
Former officeOpened 1987
Original Maxis founding office, used from 1987 to the mid-1990s before relocation.
- Salt Lake City, Utah, United States
Maxis Salt Lake
Former officeFormer EA Salt Lake / Maxis Salt Lake team, dissolved or restructured between 2014 and 2017.
- Walnut Creek, California, United States
Walnut Creek office
Former officeClosed 2004
Former Maxis office; operations relocated to Redwood Shores in 2004.
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