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EA Studios - Full Circle

Games & Interactive
Open roles
0
Founded
2021
Employees
51-200
Offices
2

About EA Studios - Full Circle

Full Circle is a video game development studio established by Electronic Arts in 2021 to lead the next generation of the Skate franchise. Based in the Vancouver metropolitan area, it brings together developers working across Canada, the United States and Europe. The studio operates within EA and focuses on multiplayer skateboarding experiences and their ongoing development as live services.

Its principal project, skate., entered Early Access on September 16, 2025. The free-to-play game is a multiplayer skateboarding sandbox set in the fictional city of San Vansterdam, with cross-platform play and cross-progression. Its development combines physics-based gameplay, character customization and world building with the technical demands of an evolving online environment.

Development and ongoing support

Full Circle's capabilities span game design and production, interactive software engineering, art and animation, quality verification and live-service content deployment. Its technical specialties include cross-platform architecture and Unreal Engine development. These disciplines support both the game's skateboarding systems and the continuing expansion of its multiplayer world.

Following the Early Access launch, the studio released successive content updates and seasonal passes across late 2025 and 2026. These included the introduction of the Isle of Grom in Season 3 and further Season 4 roadmap initiatives. The project surpassed 15 million registered players in its initial weeks, according to the supplied industry reporting.

Electronic Arts restructured Full Circle during 2026, resizing the team while maintaining its work on skate.. The studio's continuing development priorities include technical stability, long-term live-service iteration and community-driven content. Its role remains centered on developing and supporting the game as an ongoing multiplayer experience.

More about EA Studios - Full Circle

Leadership and franchise experience

The studio was established under Vice President and General Manager Daniel McCulloch, formerly Head of Xbox Live at Microsoft. Original Skate creative leads Deran Chung and Chris "Cuz" Parry reunited for the project, under the executive oversight of EA Group GM Samantha Ryan.

Distributed work and player participation

EA describes Full Circle as its first remote-first, geographically distributed development studio. Its stated workplace approach emphasizes transparency and inclusivity. The developer video series The Board Room and the multi-phase skate. Insiders playtesting programme brought players into development from pre-production.

Workplace recognition

Full Circle was named one of British Columbia's Top Employers in 2024. The report also records recognition among Canada's Best Places to Work by GamesIndustry.biz.

Notable credits

1 credit
  • skate.

Offices

Where EA Studios - Full Circle is based

2 locations
  • EA Vancouver Campus

    4330 Sanderson Way, Burnaby, BC V5G 4X1, CanadaBurnaby, British Columbia, Canada
    About this office

    Full Circle's physical office hub and Canadian operational base in Metro Vancouver, described as a regional headquarters. Core leadership and local team members use this facility alongside the studio's distributed workforce.

  • Vancouver office

    Vancouver, British Columbia, Canada

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