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EA Create Audio

Games & Interactive
Open roles
0
Founded
1996
Employees
201-500
Offices
7

About EA Create Audio

EA Create Audio is Electronic Arts’ specialist game audio production division, working within the broader EA Create organization under EA Studios. It brings together sound designers, audio directors, dialogue specialists and technical audio practitioners to support game development teams across EA’s portfolio. Its remit covers sound, music supervision, speech production and the interactive systems that connect audio to gameplay.

The division’s history reaches back to the establishment of centralized audio facilities at Electronic Arts Vancouver in 1996. Earlier departmental identities included EA Audioworks and EA Audio. The later EA Create branding brought audio into a shared creative production framework alongside other specialist crafts, while retaining its distinct focus on game sound.

From recording to interactive sound

Work spans the full production lifecycle, from concept and original sound creation through implementation, testing and final mix. Teams record environmental ambience, acquire Foley and custom effects, direct and edit voice performances, and integrate localized dialogue. Music work includes direction, editorial, supervision and dynamic integration, allowing a game’s soundtrack to respond to changing play conditions.

Technical audio specialists connect these assets to runtime systems through scripting, logic and parameter tuning. Their responsibilities also include performance optimization, platform testing and audio bug fixing. This combines creative production with the engineering work needed to make sound function reliably within a game.

Collaboration across development teams

EA Create Audio operates through distributed teams embedded within EA development campuses in North America, Europe and Asia. This model places audio practitioners alongside the studios and projects they support, with major production hubs in the Vancouver region and Orlando.

Its work covers a broad range of game experiences: stadium crowds and commentary for sports titles, vehicle sound and soundtrack integration for racing, weapons and environmental effects for action games, and atmospheric sound for narrative and horror projects. These collaborations involve EA SPORTS teams as well as developers such as Criterion, Motive, DICE and Respawn, with the audio division contributing specialist production and implementation support.

More about EA Create Audio

Organizational leadership

The October 2026 research identifies Jeff Gamon as General Manager of EA Partners and EA Create, and Andrew Wilson as CEO of Electronic Arts. These are umbrella-organization and corporate roles rather than identified audio-division leadership positions.

Production tools and pipelines

The audio teams use Audiokinetic Wwise, FMOD and EA’s proprietary Frostbite audio toolsets. The report also identifies integration capabilities for Unreal Engine and Unity. Pipeline work includes automation and shared audio asset management across EA studios.

Brand development

Branding agency Burnkit designed the unified EA Create branding framework in the late 2010s, connecting the organization’s specialist craft groups through a shared brand architecture.

Notable credits

13 credits
  • EA Sports FC 24
  • EA Sports FC 25
  • EA Sports College Football 25
  • Madden NFL 24
  • Madden NFL 25
  • Need for Speed Unbound
  • Dead Space (2023 Remake)
  • Battlefield 2042
  • Star Wars Jedi: Survivor
  • Star Wars Jedi: Fallen Order
  • Skate.
  • The Sims 4
  • Apex Legends

Offices

Where EA Create Audio is based

7 locations
  • EA Vancouver Campus

    4330 Sanderson Way, Burnaby, BC V5G 4X1, CanadaBurnaby, British Columbia, Canada

    Primary Canadian audio production hub and base for audio leadership, directors and artists supporting EA SPORTS franchises and Skate.

  • EA Montreal / Motive Studios

    2200 Stanley St, Montreal, QC H3A 1R6, CanadaMontréal, Québec, Canada

    Embedded EA Create Audio team supporting Motive projects and Battlefield campaign development.

  • Vancouver Expansion Facility

    1077 Great Northern Way, Vancouver, BC V5T 1E1, CanadaVancouver, British Columbia, Canada

    Additional Vancouver premises supplementing the Burnaby audio production base.

  • EA China

    Jing'an Kerry Centre, 1158 Jiangning Road, Jing'an District, Shanghai 200085, ChinaShanghai, China

    Embedded EA Create Audio team supporting EA Sports FC Mobile, localization and global game titles.

  • EA Guildford / Criterion Games

    Onslow House, Onslow Street, Guildford GU1 4SA, UKGuildford, England, United Kingdom

    European audio production hub with embedded audio directors and sound designers supporting Criterion and other UK EA titles.

  • Guildford office

    Guildford, England, United Kingdom
  • EA Orlando / EA Tiburon

    515 W Amelia St, Orlando, FL 32801, USAOrlando, Florida, United States

    Creative Village audio hub supporting Madden NFL, EA Sports College Football and mobile titles.

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