EA Create
- Open roles
- 1
- Founded
- 1996
- Employees
- 51-200
- Offices
- 12
About EA Create
EA Create is Electronic Arts’ centralized global creative production, co-development and technical-services division. Operating as an internal EA collective rather than an independent studio, it brings together artists, technicians, sound designers, engineers and animators to support game development across EA Entertainment and EA Sports.
Its work spans the production pipeline, from motion and full-performance capture to character and environment art, audio, visual effects, interface design, rigging and technical-art tooling. The division supports console, PC and mobile development, with specialist teams contributing shared craft expertise and production systems across EA’s portfolio.
Craft capabilities
- Performance and motion capture: Stage capture, virtual-camera operation, data wrangling, facial-motion retargeting and performance-pipeline development.
- Digitization and character work: High-resolution facial and body scanning, photogrammetry, character modeling, wardrobe, grooming, texturing and look development.
- Audio and cinematic production: Sound design, voice-over recording, dialogue editing, Foley, music supervision, spatial mixing and interactive audio implementation.
- Technical art and tools: Rigging, skinning, blendshapes, procedural art pipelines, bespoke toolsets, engine optimization and cross-discipline engineering.
- Interface and visual production: UI/UX design, cinematics, narrative animation, virtual production, visual effects and external-development art-direction support.
EA Create’s history traces to the original EA Capture Lab, established at EA Canada in Burnaby in 1996 to support annual sports-game production. Over time, EA expanded its centralized services to encompass a broader range of art, animation, audio, technical and interface disciplines. The modern EA Create identity was developed to unify these distributed craft teams under one global brand architecture.
The division’s work has supported projects including EA Sports FC 24 and FC 25, Apex Legends, Dragon Age: The Veilguard, Battlefield 2042, Battlefield 6, Star Wars Jedi: Survivor, Dead Space (2023), Madden NFL 24 and NFL 25, EA Sports College Football 25, Need for Speed Unbound, NHL 24 and UFC 5.
As a shared internal partner, EA Create helps EA development studios apply specialized production talent, capture technology and technical pipelines across major game franchises.
More about EA Create
Leadership
EA Create’s reported leadership includes Genevieve King as Head of Create, John Meehan as Director of Production, and Chris Baker as Senior Director of Technical Art.
Capture infrastructure
The Burnaby Capture Lab developed from EA’s original 1996 facility into a large motion-capture and digitization space with an aircraft-hangar-scale footprint. The report describes more than 130 motion-tracking cameras, ice-rink padding, high-precision photogrammetry rigs and 22 audio composition suites.
Brand development
EA worked with design agency Burnkit to create the EA Create brand architecture, bringing distributed specialist craft teams together under a unified identity.
Notable credits
15 creditsOffices
Where EA Create is based
- 4330 Sanderson Way, Burnaby, BC V5G 4X1Burnaby, British Columbia, Canada
EA Vancouver Main Campus
EA Vancouver Main Campus; home of the flagship EA Create Capture Stage, audio composition suites and primary art direction.
- 10423 101 St NW, Edmonton, AB T5H 0E7Edmonton, Alberta, Canada
EA Edmonton / BioWare Studio
EA Edmonton / BioWare Studio, with EA Create art and character-animation work.
- 2200 Stanley St / Place Ville Marie, Montreal, QC H3A 1R6Montreal, Quebec, Canada
EA Montreal Studio
EA Montreal Studio, with EA Create capture, audio and animation functions.
- 1077 Great Northern Way, Vancouver, BC V6A 4C2Vancouver, British Columbia, Canada
EA Vancouver Urban Campus
Opened 2021
EA Vancouver Urban Campus, a secondary Metro Vancouver production facility opened in 2021.
- Shanghai, China
EA China Studio
EA China Studio in HKRI Taikoo Hui; supports 3D asset, mobile and co-development art.
- Madrid, Community of Madrid, Spain
EA Madrid Studio
EA Madrid Studio; EA Create localization, UI and audio services.
- Gothenburg, Västra Götaland County, Sweden
EA Gothenburg Studio
EA Gothenburg Studio; EA Create co-development and technical-art support.
- Onslow House, Onslow Street, Guildford GU1 4TNGuildford, England, United Kingdom
EA Guildford Campus
EA Guildford Campus; EA Create UK craft teams support European studios.
- 7700 W Parmer Ln, Austin, TX 78729Austin, Texas, United States
EA Austin Studio
EA Austin Studio, supporting EA Create people practices, audio and art.
- Los Angeles, California, United States
EA Los Angeles Studios
EA Los Angeles Studios in Chatsworth and Marina del Rey, including an EA Create Capture motion-capture stage and technical-art teams.
- 400 S Orange Ave, Orlando, FL 32801Orlando, Florida, United States
EA Orlando Campus
EA Orlando Campus in Creative Village; supports EA Create tools, technology, art and animation.
- 209 Redwood Shores Pkwy, Redwood City, CA 94065Redwood City, California, United States
EA Global Headquarters (EARS)
EA Global Headquarters campus (EARS), with EA Create art, lighting and technical-art leadership.
Open roles
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