Dubit
- Open roles
- 0
- Founded
- 1999
- Employees
- 51-200
- Offices
- 3
About Dubit
Dubit is a game development and youth research company that creates branded virtual worlds, digital products and interactive experiences for younger audiences. Founded in Leeds in 1999, it began by developing early browser-based virtual worlds and later combined that production background with research into children’s and young people’s digital behaviour. Its work connects brands, entertainment companies and educational organisations with audiences across user-generated gaming platforms.
The studio develops experiences for Roblox, Fortnite through UEFN, and Minecraft. Its production services span concept development, world-building, game mechanics and live operations. Alongside standalone branded worlds, Dubit integrates campaigns into existing games through themed zones, quests and mini-games. This approach gives clients several ways to participate in established gaming communities, from individual activations to ongoing experiences supported by community management.
Research-led interactive experiences
Youth and family research informs Dubit’s strategy and product development. The company combines quantitative and qualitative research with usability testing to understand media habits, gaming preferences and platform behaviour among Gen Z and Gen Alpha audiences. These findings support campaign planning, experience design and the development of children’s mobile applications, educational games and health and wellbeing products.
Dubit also develops immersive commerce experiences and digital avatar merchandise. Its work includes virtual fashion collections and in-game storefronts connecting Roblox experiences with external commerce platforms. The Maybelline Glamhattan project, for example, incorporated an Amazon-powered shopping experience for physical cosmetics, while other projects have focused on branded gameplay, educational engagement and entertainment events.
Its portfolio includes work for Unilever, Kraft Heinz, Reckitt, PBS KIDS and The BRIT Awards. Across these projects, Dubit combines audience understanding with interactive production, helping clients shape experiences around how young people play, explore and socialise online. The business maintains a transatlantic presence, supporting both production and commercial relationships in the UK and North America.
More about Dubit
Leadership
The report identifies co-founder Matthew Warneford as CEO and Paul Bone as CFO. Ian Douthwaite is also identified as a founder.
Research tools and methods
- Dubit Trends tracks youth behaviour across thousands of young people in the UK and US.
- Clickroom supports moderated online interviews and focus groups, while PlayLab provides in-person and digital usability testing with children.
- The company uses more than 100 specialised A-Team synthetic AI agents to explore emerging behaviours, media habits and gaming sentiment.
Funding milestone
In November 2021, Dubit raised $8 million from Metaventures and Jean-Charles Capelli to launch its competitive gaming league and accelerate US expansion.
Project recognition
- Lunchables Playables received a 4A's Jay Chiat Silver Award for Gaming Strategy.
- Dettol Hygiene Quest received a Shorty Award for its child hygiene awareness work.
- LEGO DUPLO Street received an App Store Editors' Choice Award.
Notable credits
10 creditsOffices
Current and former locations of Dubit
- Clockwise Office 2:04, Yorkshire House, Greek Street, Leeds, LS1 5SH, United KingdomLeeds, England, United Kingdom
Leeds office
HeadquartersAbout this office
Global headquarters and registered office supporting game development, executive leadership, client service and research. The registered office moved from 6 Wellington Place in May 2025.
- Australia
Australia
- New York, United States
New York office
Direct US operating office managing North American brand partnerships, client relations and commercial brand integrations.
- Melbourne, Victoria, Australia
Melbourne office
Former officeOpened 2015
About this office
Former Asia-Pacific office established in February 2015 under Adam Schoff. The report states that it is no longer operational; no closure year is supplied.
Open roles
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