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DreamSail Games

Games & Interactive
Open roles
0
Founded
2014
Employees
1-10
Offices
0

About DreamSail Games

DreamSail Games was an independent video game development studio founded in New York City in 2014 by artist Justin Sanders and co-founder and producer Kevin Porras. Its work spanned multiplayer robot combat and cockpit-based virtual reality action, with original projects developed for PC, PlayStation 4 and VR headsets. The studio ended active development by 2018 and is permanently closed.

The team's capabilities included game design, programming, prototyping, physics systems, 3D environment art, character modeling, rigging, animation, UI/UX, music and sound design. Its published work combined distinctive robot characters and environments with combat systems built around movement, physical interaction and player-controlled machinery.

Multiplayer robot combat

The studio's debut commercial game, Blade Ballet, launched on August 9, 2016, for PlayStation 4 and PC through Steam. Developed and published in-house, it featured fast-paced multiplayer arena battles between spinning robots. Customizable bot physics and hazard-filled arenas shaped the combat, accompanied by an original soundtrack.

Multiplayer interaction also reflected the studio's stated creative interests. DreamSail described its approach in terms of collaborative exploration, personality expression and self-discovery through play, with other players and unpredictable challenges helping shape the experience.

A move into virtual reality

Following Blade Ballet, the studio shifted its development focus toward immersive VR. The IOTA Project placed players inside the cockpit of a giant mechanized robot, battling through a stylized city from a first-person perspective. A pre-alpha demo was released through Steam on September 7, 2017, supporting HTC Vive and Oculus Rift.

These two projects document the studio's progression from multiplayer arena combat to immersive mech action. Its operating history was brief: after the VR demo, active development concluded, founders and staff moved into other roles and creative pursuits, and the former official website eventually became a parked domain.

More about DreamSail Games

Founders' backgrounds

  • Justin Sanders attended NYU's Tisch School of the Arts and the NYU Game Center. Before DreamSail, he spent two and a half years at Insomniac Games as a 3D environment artist on the Ratchet & Clank series.
  • Kevin Porras was also an NYU alumnus and previously worked as a game producer and designer at Scholastic.

Early team and development history

The founders recruited Nicholas Gomes and Neil Sveri from New York City's independent game community. The studio developed within the local ecosystem associated with the NYU Game Center and Playcrafting.

Blade Ballet originated in a prototype session at PAX Prime 2015.

Notable credits

2 credits
  • Blade Ballet
  • The IOTA Project

Offices

Current and former locations of DreamSail Games

1 location
  • New York office

    Former office
    1359 Broadway, New York, NY 10018, United StatesNew York, United States
    About this office

    Former headquarters and sole studio premises in Midtown Manhattan. The report confirms closure but does not establish an exact office closure year.

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