Dream Harvest
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- Founded
- 2013
- Employees
- N/A
- Offices
- 0
About Dream Harvest
Dream Harvest was an independent British game development studio founded in April 2013 and based in Brighton, England. Its work combined narrative worldbuilding with strategic, systems-driven gameplay, particularly in cyberpunk settings. The studio developed games and prototypes spanning interactive fiction, real-time strategy and tactical role-playing, with capabilities in game design, programming and audio production.
A central thread in its work was the relationship between technology, human choices and complex systems. Its early project, Failure, began as an experimental real-time strategy prototype conceived during a game jam. Players acted as indirect network controllers rather than directly micromanaging individual units. After a cancelled Kickstarter campaign in March 2016, the studio substantially revised the concept and expanded its mechanics and fiction into NeuroSlicers.
NeuroSlicers brought together competitive and cooperative strategy, macro-focused real-time gameplay, deck-building and an evolving campaign. The project underwent alpha and early-access playtests during 2020–2022, allowing players to encounter the developing game before a finished release.
Expanding a shared fictional world
Dream Harvest subsequently developed and self-published NeuroNet: Mendax Proxy, a narrative game set within the broader NeuroSlicers universe. Released on 4 May 2023 for PC and Nintendo Switch, it cast players as an emerging artificial intelligence managing the post-cyberpunk city of Catena. Its branching story cards presented moral, political and socioeconomic decisions, using a choice-driven format inspired by games such as Reigns. The project extended the studio's fictional setting through city management and interactive storytelling rather than the real-time strategy format of its predecessor.
Following NeuroNet, Dream Harvest prototyped a grimdark Victorian tactical role-playing game combining turn-based strategy with horror elements. Across its projects, the studio's development capabilities included Unreal Engine and Unity, alongside sound design and voice direction.
Dream Harvest began a voluntary wind-down in 2025. Its operating company was formally dissolved on 9 September 2025, ending the studio's development operations.
More about Dream Harvest
Founder and team background
Justin Damien French founded the studio and served as its CEO and Creative Director during its operating history. The report also identifies him as its sole director and person with significant control. Before Dream Harvest, he worked in audio engineering and sound design at SIDE and OMUK. The studio's team included veterans of Creative Assembly, Ubisoft and Fortiche; their earlier work should be distinguished from Dream Harvest's own credits.
Operating model
Dream Harvest coordinated a distributed team of remote developers through its Brighton hub, rather than maintaining a network of subsidiary studios or branches.
Production funding
In July 2021, Premiere Capital and Buzz Capital completed a £500,000 equity investment round shared between Dream Harvest and publisher Fundamentally Games to support production. The reported total covered both businesses; it was not stated as an investment solely in Dream Harvest.
Notable credits
3 creditsOffices
Current and former locations of Dream Harvest
- Brighton and Hove, England, United Kingdom
Brighton offices
Former officeAbout this office
**Office** Status: inactive / historical Headquarters Address: 95a Gloucester Road, Brighton, England, BN1 4AP, United Kingdom Closed: 2025 Final historical headquarters and registered base. The studio closed following the company's dissolution on 9 September 2025. --- **Office** Status: inactive / historical Address: The Office, 86 Gloucester Road, Brighton, East Sussex, BN1 4AP, United Kingdom Former Brighton headquarters premises preceding 95a Gloucester Road. The report records this as the registered office from August 2019 to October 2024; an exact physical-office closure date is not established.
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