Doborog Games
- Open roles
- 0
- Founded
- 2015
- Employees
- 1-10
- Offices
- 1
About Doborog Games
Doborog Games is an independent video game developer and self-publisher based in Oakland, California. Founded on February 10, 2015, by software engineer and game designer Erik Rydeman, the studio creates physics-driven action games for PC, consoles and virtual reality. Its work combines destructible voxel characters, responsive combat and iterative development, with community participation playing a significant role in how its games evolve.
The studio first gained recognition through the 2016 itch.io prototype of Clone Drone in the Danger Zone. Its third-person robot combat lets players slice opponents apart with laser broadswords and hammers, making the physical consequences of each encounter central to the experience. The prototype attracted attention on YouTube and Twitch before entering Steam Early Access in March 2017.
Over the following years, Doborog expanded the game through regular updates, community-created levels and Steam Workshop integration. That development process took the project from an early prototype to a full release on July 27, 2021, alongside versions for Nintendo Switch, PlayStation 4 and Xbox One. The studio handled publishing itself, building its business around developing and supporting its own games across multiple platforms.
Doborog subsequently brought its approach to robot combat into virtual reality with Clone Drone in the Hyperdome, released on December 12, 2024, for Meta Quest headsets and SteamVR. The game places tactile sword combat within a roguelike arena structure, extending the studio’s focus on physical interaction into motion-controlled play.
Across its projects, Doborog’s capabilities include game design, rapid prototyping, multiplayer systems and tools that let players create and share content. Its development history reflects a sustained emphasis on refining mechanics through playable releases and ongoing player feedback. As of October 2026, the studio continues live operations and post-launch development, including content support for its VR work.
More about Doborog Games
Leadership and background
Erik Rydeman owns and manages the studio. Before establishing it, he worked as a senior software engineer and tech lead at Playfish, PopCap Games and EA Mobile.
Working model
The studio operates with a fully remote core development team collaborating across time zones, supplemented by specialist contract artists and audio contributors. The business works on Pacific Time.
Production methods
For Clone Drone in the Hyperdome, Doborog used headset-recorded motion capture to create animation, connecting its VR development tools with its production process.
Recognition
Clone Drone in the Hyperdome received recognition at the NYX Game Awards.
Notable credits
4 creditsOffices
Where Doborog Games is based
- Oakland, California, United States
Oakland office
HeadquartersOverall company headquarters and founder operating base; the development team collaborates remotely.
Open roles
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