Divine Robot
- Open roles
- 0
- Founded
- 2011
- Employees
- 11-50
- Offices
- 1
About Divine Robot
Divine Robot is a Swedish digital production studio and software developer based in Malmö. It specializes in immersive technology, serious games and gamified applications for businesses, public organizations and education. Its work combines interactive game design with software engineering to create virtual simulations, learning environments and digital tools for practical use.
Founded in London in 2011 before establishing its operations in Sweden, the company initially developed commercial video games and mobile applications. Its early work included the physics-based puzzle platformer Blobster and the children's applications CotBot City and CotBot Farm. Around 2014–2015, the studio shifted its business toward enterprise projects, applying its experience in game mechanics and educational interaction to training, simulation and business communication.
Interactive tools for learning and industry
The studio develops custom virtual, augmented and mixed reality experiences alongside interactive 3D visualizations, mobile applications and web software. Its services span digital strategy, user experience design, prototyping, software architecture and integration with existing IT systems. Projects address subjects including industrial safety, infrastructure decisions, equipment demonstrations and technical education.
Its simulation work includes virtual hunting and rifle-aiming experiences for Aimpoint, maritime emergency training and agricultural machinery demonstrations. Water and wastewater projects use interactive models to explore networks, risk management and infrastructure choices. These applications bring technical systems and operational scenarios into environments that users can explore through interaction.
The studio also collaborates with academic institutions on educational software. NORIA Education, introduced in 2021, is a gamified university engineering platform developed with Lund University, Chalmers University of Technology and Uppsala University. This work reflects the company's broader use of game design and pedagogy in technical learning.
Across its projects, Divine Robot serves markets including education, water management, maritime technology, security and defense training, real estate, architecture and industrial manufacturing. Its portfolio spans consumer entertainment and commissioned software, with its current business centered on B2B digital solutions.
More about Divine Robot
People
- The report identifies Jaana Nykänen as CEO and game producer, and Nils Andreasson as a co-founder.
Development milestones
- A partnership with Aimpoint helped catalyze the move into enterprise simulation. Successful demonstrations of its hunting and weapon simulator at international exhibitions encouraged expansion into industrial safety, risk reduction and educational applications.
- Blobster reached third place on the US Apple App Store, according to the supplied research.
- The agricultural tractor simulator was showcased at Borgeby Fältdagar.
Notable credits
9 creditsOffices
Where Divine Robot is based
- Stora Nygatan 59, 4tr, 211 37 Malmö, SwedenMalmö, Skåne County, Sweden
Malmö office
HeadquartersCompany headquarters and primary development facility.
Open roles
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