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Disbelief

Games & Interactive
Open roles
0
Founded
2014
Employees
51-200
Offices
2

About Disbelief

Disbelief is an independent, technology-focused game development studio specializing in technical co-development, engineering consulting, and platform porting. Founded in 2014, it supports AAA and premium independent developers working across consoles, PC, Mac, and VR platforms. Its multidisciplinary teams bring together systems programming, technical art, technical design, and production expertise.

The studio’s work centers on the engineering challenges behind interactive experiences: engine architecture, rendering, performance, memory management, networking, and platform adaptation. Its Unreal Engine experience spans versions 3, 4, and 5, alongside low-level C++ development and graphics programming. Teams can work embedded within a partner’s development organization or independently deliver ports and visual upgrades.

Engineering and production support

Disbelief handles full platform conversions and remasters, including console, desktop, and VR releases. Its optimization work covers profiling, multithreading, frame-rate stabilization, and memory use. For connected games, the studio implements cross-play, cross-progression, and compliance with platform requirements. Its technical artists and engineers also build procedural authoring tools for environmental systems such as weather, foliage, lighting, and road clutter.

Its project contributions illustrate this range. On Borderlands 4, Disbelief supported procedural world building, cloudscape weather systems, motion graphics, and authoring tools. Its work on Pacific Drive included tire deformation shaders, hose simulation, and mirror and minimap optimization. For Marvel’s Deadpool VR, it contributed Blueprint nativization, asset dependency decoupling, and performance and memory improvements. The studio also collaborated with Mojang on Minecraft’s Vibrant Visuals rendering overhaul.

Background

Disbelief emerged after Irrational Games’ 2014 restructuring. Its founding team brought technology and rendering experience from BioShock Infinite, with earlier programming roots at Midway Games. The consultancy initially used the informal name CodeBeast before adopting Disbelief, LLC in 2016. Today, it operates through a unified company with a presence in Chicago and the Greater Boston area, supporting partners through both embedded engineering engagements and autonomous development assignments.

More about Disbelief

Founders

The founding team comprised Steve Ellmore, Steve Anichini, Kristofel Munson, and Spencer Luebbert. The supplied history identifies them as founders without establishing their current executive titles.

Workplace and career practices

Disbelief describes a sustainable services model intended to reduce exposure to volatile production cycles. Its reported workplace practices include studio-wide anti-crunch commitments, transparent salary ladders, annual profit-sharing, and formal technical career tracks that do not require a move into management. These are reported company practices rather than an independent assessment of employee experience.

Industry participation

The research reports that senior engineers have served for more than a decade on Epic Games’ Unreal Engine Technical Advisory Board, contributing to engine feature design and roadmap discussions. The studio has also hosted regional developer gatherings, including the Boston Game Dev Unreal lightning-talk event.

Notable credits

24 credits
  • Borderlands 4
  • Gears of War: E-Day
  • Gears of War: Reloaded
  • Marvel's Deadpool VR
  • Minecraft
  • Pacific Drive
  • Tiny Tina's Wonderlands
  • Borderlands 3
  • Borderlands 3: Director's Cut
  • The Jackbox Party Pack 8
  • The Jackbox Party Pack 9
  • The Jackbox Party Pack 11
  • Spellbreak
  • Gears 5
  • Gears Tactics
  • Wolves in the Walls
  • Kine
  • Torn
  • Borderlands 2 VR
  • Gears of War 4
  • Perception
  • Borderlands: The Handsome Collection
  • Gears of War: Ultimate Edition
  • Oculus Dreamdeck

Offices

Where Disbelief is based

2 locations
  • Boston office

    239 Causeway St, Suite 200, Boston, MA 02114, USABoston, Massachusetts, United States
    About this office

    Greater Boston branch supporting engine engineering, graphics optimization, and regional developer events. The saved Cambridge location represents this same regional branch, which originated in Cambridge before establishing commercial premises in Boston.

  • Chicago office

    The National, 125 S Clark St, Chicago, IL 60603, USAChicago, Illinois, United States

    Direct branch supporting core engineering, technical art, and administrative operations.

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