Digimancy Entertainment
- Open roles
- 0
- Founded
- 2019
- Employees
- 11-50
- Offices
- 2
About Digimancy Entertainment
Digimancy Entertainment is an independent video game development studio founded in late 2019 by veterans of computer role-playing game development. Based in Columbus, Ohio, it operates as a fully remote, distributed team. Its work centers on narrative-driven RPGs and RPG hybrids, combining original game development with external co-development for other studios and publishers.
The studio follows a narrative-first design approach: character and story experiences provide the starting point, with gameplay mechanics developed to reinforce player choice and narrative consequences. Its creative approach draws on tabletop RPG traditions, emphasizing world-building, branching cause and effect, and replayability. Narrative design, collaborative storytelling, quest design, systems engineering, and gameplay mechanics contribute to this focus on games that respond meaningfully to players’ decisions.
Original development and collaboration
Digimancy maintains a dual business model, developing its own intellectual properties while providing specialized development support to external partners. Its services span full-cycle game development, writing, world conception, level design, and quest design. The studio works within the PC and console gaming markets.
Its supported studio credits include Avowed, the first-person fantasy action RPG from Obsidian Entertainment and Xbox Game Studios, on which Digimancy contributed co-development and development support. Alongside this collaborative work, the studio is developing an unannounced single-player RPG based on original intellectual property and pursuing concepts across the RPG and RPG-hybrid spectrum.
The founding team’s background includes earlier collaboration at Obsidian Entertainment and inXile Entertainment. That experience forms part of Digimancy’s origins; those earlier games are the founders’ historical work rather than productions credited to the studio itself.
More about Digimancy Entertainment
Founders and leadership
- The founders are George Ziets, Kevin Saunders, and Steve Dobos. The report identifies Ziets as CEO and Creative/Narrative Director, and Dobos as Technical Director; it does not establish a current executive role for Saunders.
- The founders collectively bring more than six decades of game design and engineering experience.
Production tools
The production pipeline uses Unreal Engine and Unity alongside proprietary tools. The report does not identify those proprietary tools by name.
Distributed recruitment
The studio recruits across the United States, Canada, and Mexico without requiring relocation. Its published careers material describes a willingness to work with developers regardless of their location.
Notable credits
1 creditOffices
Where Digimancy Entertainment is based
- Columbus, Ohio, United States
Columbus office
- Remote
Remote office
About this office
Headquarters and administrative base of the fully remote, distributed studio; no traditional staffed office premises are established by the report.
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