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Dark Cosmos Creative

VFX & Post-Production
Open roles
0
Founded
2013
Employees
1-10
Offices
1

About Dark Cosmos Creative

Dark Cosmos Creative is an independent British visual effects and CGI studio based in Portsmouth on the south coast of the United Kingdom. Also branded as DCC VFX, the boutique studio works across feature films, episodic television, commercial advertising and interactive video games. Its legal company was incorporated in October 2015.

The studio takes visual effects shots from concept development through to final compositing. Its work includes photorealistic computer-generated imagery, digital environments and set extensions, with capabilities spanning period-piece matte painting, futuristic landscapes and digital doubles. This combination supports projects requiring both the creation of new visual elements and their integration into live-action footage.

Production capabilities

Dark Cosmos Creative offers visual effects supervision and consulting alongside 2D and 3D compositing, CG modeling, lighting, matte painting and concept design. Its scope connects creative development with the technical processes needed to deliver completed visual effects shots.

Software development is another part of the studio’s production capability. Alongside its visual effects services, it develops proprietary and open-source tools for production workflows, including camera-image processing, lens correction and render-management integration. This technical work complements its creative services by addressing practical image-processing and pipeline requirements.

More about Dark Cosmos Creative

Leadership

Jeremy Keith Hardin is the founding director and VFX lead, and a person with significant control. Sarah Elizabeth Boyle is also a director and person with significant control; both are named in the company's incorporation history.

Production technology

The studio's open-source lcpvfxtools, developed by Jeremy Hardin and Dark Cosmos Creative, uses Python and wxPython to manage Adobe Lens Correction Profiles. It generates distortion, vignetting and chromatic aberration correction maps, and converts camera RAW assets into ACEScg OpenEXR files for Foundry Nuke workflows.

The studio has also collaborated on AWS Deadline Cloud tooling for Nuke, connecting its pipeline development work with render-management systems.

Working environment

Company materials describe a collaborative working environment by the sea, with an emphasis on supporting and empowering VFX talent. This is the company's own description of its workplace.

Offices

Where Dark Cosmos Creative is based

1 location
  • Portsmouth office

    Headquarters
    Portsmouth, England, United Kingdom
    About this office

    Company headquarters and studio operations on the south coast. Historical workspace is documented at Cell Block Studios, HM Naval Base, College Road; the report does not establish the current exact operating address or a completed relocation.

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