Dark Alley
- Open roles
- 3
- Founded
- 2025
- Employees
- 11-50
- Offices
- 1
About Dark Alley
Dark Alley is an independent video game development studio and publisher creating original, narrative-led action games and transmedia fiction. Founded in 2025, the London studio is building its debut franchise, Disrupt or Die, around a single authorial vision and long-horizon production approach.
Its flagship project, Disrupt or Die: Blood Ledger, is a high-fidelity first-person action game set in an alternate London shaped by the aftermath of the 2008 financial collapse. Players follow Shard, part of an underground movement opposing the PTJ Protocol and seeking to expose the Blood Ledger. The project is in active full production following completion of its vertical slice in January 2026.
Development focus
Dark Alley develops and self-publishes its own intellectual property rather than operating as a work-for-hire studio. Its work spans full-cycle game development, interactive narrative design, proprietary IP creation, self-publishing, and transmedia franchise development, including companion fiction and lore expansions connected to the Disrupt or Die universe.
The studio's technical work combines Unreal Engine 5 with high-fidelity character and creature animation, performance capture, photogrammetry, 3D scanning, architectural environment modelling, and adaptive interactive audio. Its game-development pipeline incorporates Nanite, Lumen, Sequencer, and Animation Blueprints, alongside internal tools for layout, streaming, and automated nightly builds.
Creative approach
Dark Alley describes its production model as small by design, author-led, and built to keep creative decision-making close to the people making the work. The studio emphasizes sustainable schedules and multidisciplinary collaboration across art direction, narrative, engineering, performance capture, and audio.
For cinematics, the team uses single-pass staging that brings body, facial, and voice performance together. Narrative and mechanics are developed in parallel, with departments contributing to a unified build process. This approach supports the studio's focus on atmospheric world-building, cinematic presentation, and responsive first-person action for PC and console platforms.
More about Dark Alley
Leadership and studio model
Dark Alley was founded by entrepreneur Jean-Charles “JC” Bully, creator of the Disrupt or Die franchise. The studio describes itself as author-led, with creative decisions made close to the practitioners doing the work.
Its production structure comprises five core disciplines: Art Direction, Narrative, Engineering, Performance Capture, and Audio. These teams collaborate through a unified nightly-build process while developing narrative and game mechanics in parallel.
Before founding the studio, Bully spent several years establishing the lore, thematic foundations, and proof-of-concept world-building for the Disrupt or Die universe.
Notable credits
1 creditOffices
Where Dark Alley is based
- London, England, United Kingdom
London office
HeadquartersOpened 2025
Company headquarters and operating studio; London-based roles include on-site and hybrid arrangements.
Open roles
Find your next role at Dark Alley
Producer
Dark AlleyPermanentRemoteArt Director
Dark AlleyPermanentRemoteAnimator, 3D
Dark AlleyPermanentRemote
No roles match these filters. Try another location or department, or clear the filters.