Cybernetic Walrus
- Open roles
- 0
- Founded
- 2017
- Employees
- 1-10
- Offices
- 1
About Cybernetic Walrus
Cybernetic Walrus is an independent Belgian game-development and interactive-simulation studio creating original games alongside work-for-hire digital experiences. Based around tactile interaction, emergent gameplay and physics-driven design, its work spans PC, console, VR and mixed-reality platforms.
The studio develops and self-publishes or co-publishes original intellectual property while also delivering client projects in virtual reality, augmented reality, 3D asset production, digital twins and interactive brand experiences. Its commercial services include full-cycle game design, programming and production; rapid prototyping and vertical-slice validation; enterprise simulation software; and 3D environment, vehicle and asset modelling.
Games and interactive work
Cybernetic Walrus has developed games across racing, tactical strategy, puzzle and horror-simulation genres. Its released and announced work includes:
- Antigraviator, a futuristic anti-gravity racing game
- Rise of Humanity, a tactical turn-based deckbuilding game
- Does It Stack?, a physics-based VR/MR puzzle game
- Order 13, a warehouse horror order-packing simulation
- Roadside Research, an undercover alien co-op gas-station simulator
- Rip It! Card Collector, an announced tactile incremental card-collecting game
Alongside its own IP, the studio has created interactive applications for commercial and cultural partners, including VR training simulations, industrial digital twins, the Roblox experience Terror Nero for VRT's Ketnet, and a VRChat experience for Telenet.
Development approach
The studio's proprietary Momentum Framework centres on rapid prototyping in Unity, scope containment and early market validation. This approach is intended to help the team test tactile game concepts quickly and build focused simulation experiences on compressed development schedules.
Cybernetic Walrus also works with cooperative multiplayer systems, VR and mixed-reality experiences, and interactive commercial applications. Its portfolio connects game-design practice with enterprise and training use cases, serving interactive entertainment, virtual production, industrial training, digital-twin and broadcast-media markets.
More about Cybernetic Walrus
Leadership and company history
- Mike Coeck founded Cybernetic Walrus and is identified as its Chief Executive Officer. The founding team also included Howest Digital Arts and Entertainment alumni Dovydas Budrys, Szabolcs Csizmadia and Pieter D'hont.
- The studio received early incubation support from Start it @KBC and imec.istart, as well as seed funding from the Flemish Audiovisual Fund.
- In September 2019, Media Invest Vlaanderen participated in a growth funding round. Telenet Group SA holds a reported 24.88% minority participation; the studio remains independently operated without a controlling corporate parent.
Notable credits
9 creditsOffices
Where Cybernetic Walrus is based
- Ankerrui 18 bus 3, 2000 Antwerpen, BelgiumAntwerp, Flanders, Belgium
Antwerp office
HeadquartersHeadquarters, development studio, administrative seat and on-site engineering hub.
Open roles
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