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Critical Hit Games

Games & Interactive
Open roles
0
Founded
2018
Employees
11-50
Offices
1

About Critical Hit Games

Critical Hit Games is an independent video game development studio based in Wrocław, Poland. It creates original, narrative-driven adventures for PC and consoles, combining interactive storytelling with detailed visual worldbuilding. Its work focuses on noir narratives, photorealistic environments and investigative mechanics that allow players to reconstruct events.

The studio’s origins date to 2018, when long-time collaborators Grzegorz Goleń and Andrzej Marszałek began building a game prototype together. The early team expanded to include programming, production and design collaborators, developing a proof of concept that attracted international interest. The business formally incorporated as a Polish limited liability company on May 5, 2020.

Debut and creative approach

Its debut game, Nobody Wants to Die, was released on July 17, 2024, for Windows PC, PlayStation 5 and Xbox Series X/S, with international publishing handled by Plaion. The first-person detective adventure takes place in an alternate-future New York City in 2329 and follows Detective James Karra as he investigates murders involving the city’s elite.

The game combines a neo-noir setting with time-reconstruction mechanics, making the examination of past events central to its investigations. Built using Unreal Engine 5, it brings together cinematic atmosphere, detailed environments and a story-led approach to exploration. Its visual worldbuilding and photorealistic presentation are defining elements of the studio’s debut.

Critical Hit Games’ development capabilities span pre-production, art, narrative design, programming and production. Its operating model brings these disciplines together within a single development team, supporting the creation of original games from early concepts through release. The studio remains independent, working with an external publishing partner to bring its projects to international audiences.

More about Critical Hit Games

Leadership

  • Grzegorz Jan Goleń serves as CEO, Creative Director and President of the Management Board.
  • Andrzej Leszek Marszałek is Art Director and a Management Board Member.
  • Artur Jaskólski is identified as a co-founder, Game Producer and Lead Designer.

Development support

The studio received an Epic MegaGrant supporting its transition from Unreal Engine 4 to Unreal Engine 5. Development also received co-financing from Poland’s Ministry of Culture and National Heritage and the Center for the Development of Creative Industries. These were funding contributions, rather than game awards.

Early collaborators and publishing history

Programmer Andrzej Klimek and composer Mikołaj Stroiński contributed to the early proof-of-concept team. An initial partnership with Google Stadia preceded the studio’s publishing agreement with Plaion; the report connects that change to Google’s withdrawal from internal game initiatives.

Notable credits

1 credit
  • Nobody Wants to Die

Offices

Where Critical Hit Games is based

1 location
  • Wrocław offices

    Headquarters
    Wrocław, Lower Silesian Voivodeship, Poland
    About this office

    **Office** Status: active Headquarters Address: ul. Powstańców Śląskich 7A, 53-332 Wrocław, Poland Registered corporate seat and headquarters. --- **Office** Status: active Address: ul. Władysława Sikorskiego 2–8 lok. 312, 53-659 Wrocław, Poland Operating studio workspace, distinct from the registered corporate seat.

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