Cosmos Interactive
- Open roles
- 0
- Founded
- 2023
- Employees
- 11-50
- Offices
- 1
About Cosmos Interactive
Cosmos Interactive is an independent London-based game development studio founded in 2023 by designer, digital artist and director Maxim Zhestkov. It develops original games that bring together interactive design, architecture, spatial composition, tactile sound and digital-art sensibilities.
The studio focuses on atmospheric, non-verbal storytelling and philosophical world building rather than conventional game tropes. Its work aims to create visceral game feel through carefully composed environments, material detail, lighting and player interaction.
Production approach
Cosmos Interactive builds its projects in Unreal Engine 5, using an environment-art pipeline that combines modular architectural kits with bespoke hero assets. Its technical capabilities include:
- Real-time game development and world building
- Environment-art pipeline design and modular kit architecture
- Real-time composition and volumetric environments
- Baked-lighting and Lumen workflows
- Complex materials and custom shaders
- Atmospheric narrative design for interactive experiences
The company develops proprietary intellectual property rather than operating as a work-for-hire studio. Its distributed team works across game design, art, level design and engineering while the studio is headquartered in London.
Games
Cosmos Interactive is in full production on its debut title, The Great Filter, a noir sci-fi journey through a surreal post-apocalyptic world for PC and consoles. Built in Unreal Engine 5, the game is planned as the first chapter of a philosophical science-fiction triptych.
Its released experimental work includes Defragmentation (2025), a short isometric shooter prototype created during an internal game jam. The studio has also announced Mind Body Problem as the planned second instalment of its wider narrative series, with a third project intended to conclude the triptych.
Founded from Zhestkov’s background in digital art and commercial creative direction, Cosmos Interactive operates at the intersection of games, real-time 3D graphics and interactive fine art.
More about Cosmos Interactive
Internal experimentation
Cosmos Interactive runs Microcosm, a semi-annual internal game-jam initiative inspired by Pixar shorts. The programme brings the team together to test new gameplay mechanics and build cohesion; its inaugural Antalya jam produced the three-day prototype Defragmentation.
Offices
Where Cosmos Interactive is based
- 71-75 Shelton Street, Covent Garden, London, WC2H 9JQ, United KingdomLondon, England, United Kingdom
Cosmos Interactive London
HeadquartersGlobal creative headquarters, registered corporate office and primary development hub for Cosmos Interactive Ltd.
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