Concept Art House
- Open roles
- 0
- Founded
- 2007
- Employees
- 51-200
- Offices
- 4
About Concept Art House
Concept Art House is an international visual development and art outsourcing studio serving video games and digital entertainment. Founded in Shanghai in 2007, it began with 2D concept art and character design before establishing its United States headquarters in San Francisco in 2008. Its production capabilities have since expanded into 3D assets, animation, cinematic visual development and digital collectibles.
The studio supports AAA, PC, console and mobile game production, alongside blockchain gaming and collectible entertainment projects. Its work spans early visual exploration, production artwork and finished assets, covering characters, environments and promotional imagery. This range allows its teams to contribute to both the visual identity of a project and the assets used within it.
Art and production capabilities
Its 2D services include concept art, character and environment design, key art, splash illustrations, trading card artwork, UI/UX concepting and marketing assets. Art bibles and style guides form another part of its visual development offering.
For 3D production, the studio provides high-poly and low-poly modeling, texturing, rigging, skinning and lighting for characters and environments. Animation services include character and technical animation, in-game cinematics and visual effects for mobile and console engines. These capabilities extend its original illustration focus into broader game asset production.
Games and digital collectibles
The supplied company history reports contributions to more than 1,000 shipped games, mobile titles and digital collectibles. Its credited work includes illustrations for League of Legends, Hearthstone and Magic: The Gathering; visual development and promotional artwork for Fortnite; and art support for Call of Duty: Mobile, Roblox and The Division 2. Its collaborations span publishers and developers including Electronic Arts, Ubisoft, Riot Games, Supercell and Wizards of the Coast.
The studio also creates artwork and production assets for Web3 projects, NFT collections and metaverse environments. Supported projects include Frank Miller’s Sin City anniversary collectibles and UFC Strike digital collectibles, extending its game art experience into collectible formats.
More about Concept Art House
Leadership
- Founder and CEO James Zhang previously worked as a LucasArts concept artist on Star Wars properties.
- Matthew Le Merle chairs the board and is a managing partner of Fifth Era and Keiretsu Capital.
- Jenny Chen, President of Asia Operations, previously served as Director of Operations for EA China.
- Jake Fishman serves as Director of Business Operations.
Operating model
The company describes an approach combining Western creative direction and project management with scalable production teams in Asia.
Financing milestone
In October 2021, the studio secured a $25 million Series A financing round backed by Animoca Brands, Dapper Labs, Gala Games, Blockchain Coinvestors and angel investors.
Notable credits
17 creditsOffices
Where Concept Art House is based
- San Francisco, California, United States
San Francisco office
HeadquartersOpened 2008
About this office
Global headquarters managing business operations, art direction and client management. Historical legal documents identify premises at 785 Market Street, Suite 1100; the report does not establish that address as current.
- Chengdu, Sichuan, China
Chengdu office
Opened 2019
Direct regional production studio providing 2D and 3D game art and animation.
- Shanghai, China
Shanghai office
Opened 2007
Direct production studio providing 2D concept art, 3D modeling, texturing and animation.
- Berkeley, California, United States
Berkeley office
Open roles
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