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CGB

CGBOT

Games & Interactive
Open roles
0
Founded
2006
Employees
201-500
Offices
2

About CGBOT

CGBOT is an independent game co-development and art outsourcing studio serving publishers and developers across PC, console, mobile, and VR/AR projects. Founded in 2006, the company began as a specialized supplier of 3D video game art and expanded into broader production and engineering support. Its business combines individual discipline outsourcing with dedicated teams that contribute complete features and vertical slices within client development pipelines.

Based in Austin with its primary production facility in Monterrey, the studio works through a nearshore model designed around collaboration with North American development teams. Its capabilities span visual development, asset creation, in-engine implementation, gameplay programming, platform adaptation, and ongoing content production. Clients can engage specific disciplines or assemble a co-development pod around a wider production requirement.

Art and development capabilities

The art practice covers concept development, character and creature sculpting, environments, props, vehicles, and hard-surface assets. Production work includes retopology, texturing, texture baking, lighting, rigging, and gameplay animation. Animation services also encompass keyframe work and motion capture cleanup, while real-time effects support gameplay and cinematics through particle and shader production.

Engineering services extend to UI implementation, gameplay systems, technical art, performance optimization, and localization integration. The studio supports console porting and certification compliance for PlayStation, Xbox, and Nintendo Switch, alongside maintenance engineering and seasonal content for live-service games. Its UI/UX work connects interface design with implementation inside game engines rather than ending at visual delivery.

Production experience

CGBOT’s reported contributions include environment art and assets for Call of Duty: Black Ops 6 and Fortnite, art outsourcing for Metroid Prime Remastered, and character and creature work for Remnant 2. Its portfolio also includes UI development for sports titles such as EA Sports FC 25 and Madden NFL 24, plus visual effects and optimization support for Rocket League.

Beyond traditional video game production, the studio supplies digital assets for casino and iGaming projects and works across interactive entertainment and enterprise creative software.

More about CGBOT

Leadership

Sergio Rosas is the founder, CEO, and Creative Director.

Embedded production practices

CGBOT describes its co-development pods as self-contained teams comprising a dedicated lead, discipline specialists, and a producer. Teams embed in client environments using Perforce, Git, Jira, Slack, and proprietary engines. Supported engine workflows include Unreal Engine's UMG, Slate, and Niagara, alongside Unity's UI Toolkit and uGUI.

The company reports Central Time Zone alignment and working-day overlap of six hours with West Coast teams and seven hours with East Coast teams.

Industry participation

The supplied research identifies CGBOT as a sponsor of XDS 2026.

Notable credits

20 credits
  • Call of Duty: Black Ops 6
  • Metroid Prime Remastered
  • Fortnite
  • Rocket League
  • EA Sports FC 25
  • Madden NFL 24
  • Borderlands 3
  • Borderlands 4
  • The Outer Worlds 2
  • Remnant 2
  • Roller Champions
  • Star Wars: The Old Republic
  • Overwatch 2
  • Far Cry 6
  • New World: Aeternum
  • Resident Evil 4 VR
  • Dead Rising 4
  • Star Citizen
  • RWBY: Grimm Eclipse
  • Dark Orbit Reloaded

Offices

Where CGBOT is based

2 locations
  • Austin office

    Headquarters
    9501 Menchaca Rd Ste B210, Austin, TX 78748-6112Austin, Texas, United States

    Corporate headquarters and executive office supporting management, creative direction, business development, and client relations.

  • Monterrey office

    Calle Ignacio Zaragoza 1300 Int. 115 A1, Edificio Kalos, Piso 1, Centro, C.P. 64000, Monterrey, Nuevo León, MexicoMonterrey, Nuevo Leon, Mexico
    About this office

    Primary production and engineering studio housing 3D art, animation, VFX, UI/UX, and co-development teams; the Mexican production branch is registered as CGBOT MEXICO SC.

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