Carbon Studio
- Open roles
- 0
- Founded
- 2015
- Employees
- 51-200
- Offices
- 2
About Carbon Studio
Carbon Studio is an independent Polish video game developer and publisher specializing in virtual reality, augmented reality and mixed reality games and applications. Founded in 2015, the company combines original game development with immersive software production for business customers. It operates from Poland’s Silesia region, with its production headquarters in Gliwice and registered corporate seat in Chorzów.
The studio develops experiences built around interaction within virtual environments. Its capabilities include full-cycle game production, co-development, gesture-based spellcasting, hand tracking and multi-platform optimization. Teams work with Unreal Engine 4 and 5 and Unity, developing and adapting projects for standalone headsets, PCVR and console platforms, including Meta Quest, PlayStation VR and PS VR2, SteamVR and Pico.
Games and interactive experiences
Carbon Studio’s early releases include the science-fiction adventure ALICE VR. Its subsequent The Wizards series made gesture-driven spellcasting a defining feature of the studio’s work. The franchise expanded through Trials of Meliora, Enhanced Edition and Dark Times, with the latter receiving the cooperative multiplayer expansion Brotherhood in late 2023.
The portfolio also spans the fantasy action game Warhammer Age of Sigmar: Tempestfall, the comedic action-adventure Crimen – Mercenary Tales, the hand-tracking spatial puzzle game Mindset and the competitive multiplayer horror title Hunt Together. These projects reflect work across adventure, action, puzzle and multiplayer formats, alongside adaptations for different VR hardware.
Development beyond entertainment
Alongside its games, Carbon Studio offers custom immersive applications, industrial training simulations and enterprise environments incorporating digital twins and AI avatars. Its production services include 3D modeling, environment design and visual effects, supporting both interactive entertainment and workforce training applications.
The company became a joint-stock business in 2018 and joined the Warsaw Stock Exchange’s NewConnect market in 2019. In April 2024, it absorbed its former subsidiary Iron VR, integrating that company’s developers and intellectual property into Carbon Studio.
More about Carbon Studio
Founders and leadership
- The studio was founded by Aleksander Caban, Karolina Koszuta-Caban and Błażej Szaflik following experimentation with an Oculus Rift development kit in 2014.
- Aleksander Caban became President of the Management Board / CEO on June 30, 2026. Former CEO Błażej Szaflik remained a Management Board Member focused on production. Karolina Koszuta-Caban is also a co-founder and Management Board Member.
Early recognition and collaboration
- The prototype for ALICE VR was a finalist in the inaugural VR Game Jam organized by Oculus and Samsung. The game was subsequently published with CDP.PL/Klabater.
- The Wizards received recognition in the Viveport Developer Awards.
- The studio partnered with Games Workshop to produce Warhammer Age of Sigmar: Tempestfall.
Notable credits
13 creditsOffices
Where Carbon Studio is based
- ul. Dworcowa 58H, 44-100 Gliwice, PolandGliwice, Silesian Voivodeship, Poland
Gliwice office
HeadquartersPrimary development studio, creative office and overall operational headquarters.
- Chorzów, Silesian Voivodeship, Poland
Chorzów offices
About this office
**Office** Status: active Address: ul. Tadeusza Kościuszki 63, 41-503 Chorzów, Poland Current statutory registered corporate seat. --- **Office** Status: inactive / historical Address: ul. Brzozowa 30/7, 41-506 Chorzów, Poland Former registered corporate seat; the report identifies a subsequent registered address at ul. Tadeusza Kościuszki 63.
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